It's a good idea to add some really simple lighting to your scene when you're gonna take a screenshot for a forum. This way we can see the forms and mistakes better making it easier to give critique :) First thing I noticed right away was the roof being way of. It looks a bit as if you had the right proportions and the…
I can do a text action RPG... There is a large gray menu in front of you with numerous radio buttons to check, and forms to fill out, what would you like to do? >Go to MentalRay You proceed to another large grey menu, with different options. What would you like to do? >Turn Caustics on You check the button that says…
renderhjs, render presets... and the only hassle with 3dsmax is setting up the RTT window for each object. xNormal is great, but why go learn another app and become defendant on it when it might not be available at the next place he works. I'd suggest getting the standard work flow down and then branching out and seeing…
Assigning into lightmap is based on lightmap texel density you define for each object. You can lover texel density for meshes far away where you don't need such density. Beast will pack and scale UV chunks based on unwrap settings you define when you importing your geometry and texel density. About assigning objects to…
mpintar - I have a few suggestions - Since the target in the end would be a rts (so a unit with animations), i'd primarily concentrate upon creatign a unique and recognisable silohette, for ease of identification when your viewing the model in that rts isometric/45% veiw (cnc3/comapny of heroes). i.e -…
Been reinstalling the o/s and testing things out so I thought it may be a good idea to get back on this scene to see if anything snaps... btw it has been the first time trying out photoshop cs4 x64 which is prooving itself to be as stable as a one legged stool, constant crashes etc. Even when it doesn't crash it feels as…
It's not exactly perfect and its more of a feature of Autodesk Vault than anything else. If you don't have Vault enabled it will say status is "unknown" when the path is correct... or if its broken. So you can't really trust it for checking paths. But it works well for changing a lot of paths quickly. There also is a bug…
Same here, our copy showed up at work and while we can all install it at any time, no one will until after the current cycle is over. Even then people won't rush to install it until the first or second SP is out. Last time they rushed SP1 out just to get people to switch and it hurt. Seriously the list of features isn't…
Micky: In max, by default if you're using a cage, your cage should be "averaged" or "welded", unless you have a really old version of max, or your edges are actually split instead of just using hard edges(smoothing groups). To get unwelded results you have to go into the bake options and click "use offset" this will use…
1) When I enable hardware shading, even after turning it off again, my vertex ticks become too small to see and changing their size in the viewport settings doesn't fix it. 2) Collapsing the stack with certain modifiers will change it from EPoly to EMesh. 3) The Cut tool changes cursors when it's over an edge or a vertex,…