Here is a bit more info. I think I got the non rotated camera vector right. But after it goes through the rotate vector material function (with camera direction fed in from blueprints) to align it to the player view, something goes wrong and when I make a 180 degree turn, it stretches. Its possible that even the input of…
Did a quick tweak in ol' photoshop to show what a little more color variation on the walls/flooring could look like. orig: Updates: I'd also really consider making that railing a color or steel or something with a bit more contrast. As it's the focal point of the scene. A spotlight on the elevator from above would be good…
Congrats :)Looks good, hadn't been following progress over the last 18mth period but will definitely road test later this year once I've finalised some personal stuff currently in the works. Cheers.
Generic Female Character Generic Male Character Low-poly realistic characters created using Zbrush for digital sculpting and poly-painting, Maya for Re-topology and Photoshop for texturing. Characters Polycount: Female 15291 Male 18395
Normal baking issues like this are generally caused by a combination of factors related to the layout of the geometry, hard edges and UVs. Without seeing the problem, wire frames and UVs it can be difficult to pin down which factors are at play and what the options are for resolving the issues with the model. For more…
Night scenes in 3D can be tricky, because it typically doesn't work to have a game or film behave the way it would in real life, instead of looking at realistic lighting (still good to use for reference; but make a decision for your jumping off point); look at other games with night scenes, and Hollywood sets from…
@Blaizer Well yeah, that's simply because you're on 4k. The '60 fps cap' is mostly towards for console players, as their resolution mentioned in the video is 1440p-1800p max, and possibly not max/ultra settings
I would say that's just how it is. There will be probably a difference in the grid density if you compare the hands or feet to the body. On the other hand you probably add some edge loops that come from the limb, circle the joint of limb and body about maybe 180 degree and flow back along the limb. So at least I don't know…
This article is related to the video you linked https://kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962 It seems like they don't have a production department, and its basically too many cooks? I mean I felt bad reading the article... Ugh, feeling like as fellow developers we ought to boycott…
@Alex Javor Nah, you can tile those lesser-than 4k textures to increase their resolution. I think the main issue in identifying the 4k image is this rendered image is 1800x900 pixels, and we're trying to identify which model is 4k textures. The render resolution would need to be higher to identify that. Unless I'm totally…