Hey geo is looking a lot better, nice one! In response to your earlier post about Graphite tools, I'm a maya user but my friend recommended a good Retopo tool for Max called Wrapit, if you want to check it out at: http://matt-clark.co.uk/wrapit/spe.php?o=177 Graphite tools are still pretty powerful from what I hear. Cool…
I would lean towards the 13 inch Mobile Studio Pro. http://polycount.com/discussion/178282/wacom-mobilestudio-pro-announced But I'm due for an upgrade from my Lenovo Y500, a gaming laptop that does well with 3d art (after a SSD upgrade). And I'm thinking a Gigabyte p35x or an Asus gl502 laptop with a 1070 gpu, keeping my…
Yeah that's basically it. Though if you want to optimise it you'd probably want to add a bit of geo to minimise overdraw. also use dither transparency in marmoset This http://www.abload.de/img/treeleavesuvs001yasc8.jpg instead of this http://www.rigsofrods.com/attachment.php?attachmentid=176887&d=1295837477
A picture would help. If the assets are always small on screen, then you can use very small textures. If you put a checker test texture on an asset, see which level mip it displays at the max, so then you can use that size texture. For example: http://www.polycount.com/forum/showpost.php?p=1738667&postcount=4 Some hardware…
I don't know much about it, but maybe this is some good news for the Australian guys. http://www.gamasutra.com/view/news/171519/Strategy_game_company_Kixeye_opens_Australian_studio.php
I don't plan to open a new topic since this one there. I want to know an answer if the symmetry will always show seam line ? even without normal map still show, it happen when you directly do symmetry to the object or invert the UV map. some topics : https://forum.allegorithmic.com/index.php?topic=7917.msg38569#msg38569…
Can't get the beta, only some code is shown up. This XML file does not appear to have any style information associated with it. The document tree is shown below. <Error> <Code>AccessDenied</Code> <Message>Access Denied</Message> <RequestId>177224E7D4361BDA</RequestId> <HostId>…
Thanks guys! For the hair, I used this IMM_Hair brush - http://www.zbrushcentral.com/showthread.php?170167-Insert-Multi-Mesh-Repository&p=1078543&viewfull=1#post1078543 with these settings - Then I make a quick dynamesh blockout for the hair volumes and shapes before laying the insert meshes on top of that - also I draw…