OK lets start with questions : You can be anything so this include character artist with caveat that you have to put the time to learn all the intricacy build portfolio and so on there are few requirements as with everything else - texturing yes for the most parts except for 3d prints ,sculptures and miniatures - hard…
So the basic problem is a matter of bit depth, in other words how many colors an 8bit per channel image can display. This is generally a problem when you have very smooth surfaces, or your highpoly and your lowpoly geometry is very similar, so you get a very subtle result in the normal map. When that happens, the value…
It surprises me that there's even much of a perceived distinction between "art" art and "game art" art when it comes to the general merit of the designs commonly associated with each-- particularly among people who make both (and I don't think I've ever heard of anyone who makes the latter who doesn't also at least have an…
hi all thx for you 4 the wire Before the ZB Well with the same pose I have to rectify some problems of proportion seen that the head a little bit big I also have touch the nose to add some details and under my 2D editor (photompact ) I had to retouch the face, under the same theme of the SAD MIME to make the (sink) so that…
I'll do up a tutorial when I have time, but as it stands that's probably going to be after New Bloom ends. In a nutshell there's very little hand painting - that's only for the highlights on the blades and for the white dragon motifs. The rest is colours with an ambient occlusion bake set to multiply, matcap bakes set to…
1.Well the first Sand king (as we talked about) has nice shapes but need better coloring (which we will do it in time :D ) http://i.imgur.com/2XqKX6h.gif 2.The second Sand king however is a less interesting version of the first one. 3.The back piece for LC is very nice, me like it! rest is very simple, specially the…
Yes, that was my point. The lighting is baked into the diffuse megatexture, that includes normal map shading, so the only reason to have normal info is for specular shading or some other view dependent thing. I havent seen any screenshots or videos that actually show any noticeable specular on world objects. The amount of…
With standard mipmap generation there would be inconsistencies in the results from 1 position to the next, but with some tricky offsetting during the mipmap generation and lookup you can fix that. It does kind of break the last couple mipmap levels though, but thats not really a problem with multiple cascades. What i mean…
Hi Eric, a few things I noticed: your resume and email links are at the far edges of the screen rather than being in line with the images, I'm not sure if that's intentional, though I would imagine not. I'm using firefox btw Your logo background is a very slightly different shade of grey than your background, which would…
- Layout is fine. Carbonmade tends it keep it very basic and easy to use. however I don't use it because of its design limitations - Way to much text in my opinion for the about me section. I didn't read it but a quick over view tell's me most of the stuff you talk about should be the kind of stuff on your Resume not about…