Hello technical talk, first time posting here :) Always had trouble with presenting my hard-surface high-poly work, every setup or scene I try always look pretty bad. Tried some tutorials but never got them to work, probably because of my own lack of knowledge. Thats why I'm trying to reach out to the great people on…
Do you mean like this? I place bricks by hand for the top sections only? https://www.exp-points.com/modular-building-destroyed-inside-ue4 How do you make the jagged edges on the wall and do you bake all of this in substance painter? Great, that has truly clarified what I need to do next. Thank you so much.
Hello I'm Ralphie Agenar, a freelance 3d artist specializing in hard surface art. I'm looking for freelance/off-site work opportunities or otherwise. You can check out my work here: https://www.artstation.com/artist/boyluya If you need an artist with my skill set you can contact me through here: boyluya27@gmail.com Thanks!…
Good day! My name is Alexandr Shesternin, I am experienced vehicle artist with strong knowledge of hard surface modeling, PBR texturing, production and concept design, available for remote work. Please visit my portfolio website and artstation page for more information: https://falkrum.artstation.com/…
Yeah - fairly common for class A objects because once smoothed curvature waviness and/or pinched areas may become apparent mainly due to secondary detailing i.e. radiator, light cluster well's, door handle inserts, panel crease/shadow cuts....etc regardless of whether your source mesh is modeled either high, low or medium…
I would raise the body up on the passing position for the hind legs. Also, add some motion to the hands and offset them a little for a better silhouette.
Cool design, but the front handle seems awkwardly angled. It seems like it would be difficult to hold your hand in that position while lifting something that heavy.