If you want to learn level design, you should learn it from the ground up. In-game modding tools / game modes are very nice for getting your feet wet (I was a big fan of Tony Hawk's "Create your own skate park" thing a long time ago) but that is more like putting lego bricks together. If that's what you want to do, by all…
YEH RIGHT, LIAR. Working at digital extremes and not making scifi - tell the hand about it ;) Care to ellaborate why you want to stay away from the floating bits ? I thought it would be common practice, timesafer and whatnot ? Just a brutal mental challenge you put yourself under ? I always enjoyed your scifi-stuff (but my…
At first glance, the weathering and dirt seem to cover everything equally and ends up washing out the entire model. Be a little pickier as to where that grime/dirt/weathering would appear on a building ( under ledges, under the windows, up from the street level. In your second wip shot, there's something strange going on…
I think you could do a little more work on your wood. The details that pop out don't look convincing at all. Adjust the color of the extruded section a little bit, and consider changing the grain direction. Right now its obvious that the wood grain does not adhere to these areas, which makes it read odd. Painting in some…
Hmm. Its nice to hear what you guys have to say about this topic, I feel like I have a better perspective on the issue now. Perhaps I should try to reel in my expectations and as many of you have stated focus on the quality of what I make first and foremost. I'm going to try to stop comparing myself to people who no doubt…
Pookhan: Thanks for the link, was really helpful in giving me some pointers on how to make textures look good in a scene. It also reminded me of vertex painting, something I haven't done before and needed to practice. :) I've tweaked the sizes of the door and the pitchfork, so it shouldn't look as strange now. So I spent…
SO i have added a bunch of stills to the internship page to hopefully make everything a bit easier to take your time and look at. Also, some banner which link to the games which contain the assets. @Loki, you are right in the fact that the portfolio would be stronger with amazing AAA pieces to put on there. the problem is…
are 3d Noob 101. I suggest you cut 'em, they do nothing for your reel except send noob flares up. She wouldn't lose momentum by doing that, she would keep going...but your animation looks like she hits a brick wall then gets her momentum back. You really need to go back to basics, read all the books again and understand…
YEs, people were hurt. over 100 people were hospitalize. 6 police officers have TEETH MARKS in their arms. 8 with concussions from being hit in the head and neck with bricks. 2 people were stabbed. and 1 person fell about 12 meters. over 100 people were also arrested. Fun fact, almost all of them were either A) on the DO…
@Virtuosic This looks pretty good. I would suggest maybe taking your texture that you applied to it and give it some more definition. also taking the specular maps to greater heights with some different colors that compliment the diffuse. for the highpoly i would think about removing some of those bricks just to break up…