@aleksandr Thanks man, my references all use some kind of cool, maybe mythical, leather. I'll probably tweak it while I'm there anyway though :) @MightyPea Detailed critique is much appreciated, now I've got a substantial list of things to revise. Thanks! :D @DanielR17 Noted, thanks for the consistent support. :thumbup:…
A lot of character talk going on, that I'd rather leave to character guys, but when it comes to environments the polycounts are not that much higher. It all depends on the type of game you're making obviously. If you're a corridor shooter you'll be able to afford more then open world games, but still going balls out on all…
For example, you are supposed to use all quads when modeling, but very few people I know personally actually know why. This alone is a problematic statement. Different modeling tasks and end products require different approaches. Overall, I think it's pretty obvious that understanding the technicalities behind this field…
painterly feeling would be my main criteria. if it's hard to achieve a nice result, then motivation quickly reaches rock bottom. i never managed with substance, something very unnatural about it when trying to layer paint and not just doodle on masks, also not very performant in my experience, even on medium density…
Really nice models, but you could present them more concisely (as has been suggested already). Basically I'd say: - Make the huge font with the model names about 10% of it's current size, and place it under or above the thumbnail rather than alongside it. - Then you should be able to line all of the thumbnail images up,…
I was up there the other day. there's apparently been a delay. I'm probably going to head there on wednesday and can ask them about it. from the mailing list: "Megatron is now on his way to us. This figure was released this week in Japan and so shipping from Japan is underway. We are expecting to see this figure in the…
Sorry i have been so slack and not posted before the reasons being that i am not sure we can get enough people together for a frag fest? and general enthusiasm, and the price of booking a server. It appears that it is most usual to book them for a month at a time and most places have a one time start up fee, so for just…
The way you pack the UV's would depend on what you are going to use this for. It seems like you should be able to fit them both onto the same map as they are fairly simple/small objects. You can pack multiple objects into the same uv space in maya so you don't need to combine them or anything. Just select them all whilst…
Hi there, I love using TB2/MV for my concept design presentations and renderings. A suggestion and a question: 1. Just an idea: Would it be possible to remove the background and replace it with the device´s live camera feed (that also create reflections...) and then rotate the viewer model with the built in device gyros?…