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Re: Couple of light entity problems
Reply by
Wesley
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Apr 2012
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Technical Talk
Ah I see, thanks for the info on that bit. Is that somehow related to the second problem at all?
Re: Best practices for semi-open world?
Reply by
Knives008
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Jan 2019
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Technical Talk
Freaking love you guys! Thanks for the info everyone! I'm going to look into all of this.
3 results
Re: real time distance coverage
Reply by
Eric Chadwick
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Jul 2014
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Technical Talk
I put some info here about making skyboxes http://wiki.polycount.com/CategoryEnvironmentSkies
2 results
Re: Unreal Tournament coming back...
Reply by
moose
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May 2014
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General Discussion
https://www.unrealengine.com/blog/the-future-of-unreal-tournament-begins-today blog post with infos.
6 results
Re: Payment and Freelance questions.
Reply by
Eric Chadwick
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Aug 2014
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General Discussion
Some more info here, might help you http://wiki.polycount.com/wiki/Freelance
2 results
Re: Portfolio Critique
Reply by
Ben Apuna
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Sep 2009
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3D Art Showcase & Critiques
Be sure to check out the Your Portfolio Repels Jobs thread/article for more info.
2 results
Re: R2 Astromech
Reply by
ArtbyV
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Oct 2016
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3D Art Showcase & Critiques
I was on their website last night and couldn't find the beta info. Is it an open or closed beta?
Re: Maybe she is a unique weasel....buuudddyyy
Reply by
moeptier
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Aug 2012
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3D Art Showcase & Critiques
I like the update on the legs, good job! :) and thanks for the info! @afisher: thanks a lot! :)
Re: 3ds max 2015 set project folder not expanding drive letter
Reply by
MITVIZ
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Nov 2018
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Technical Talk
hmm, well that's a volume with a tonne of info i cant erase it to make a new one
2 results
Re: ShaderFX - Max 2011 - Shaders, shaders, SHADERS!
Reply by
Ace-Angel
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Jun 2011
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Technical Talk
Much appreciated for the info Ben, wish you best to getting things on the road again.
2 results
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