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Re: Any good 3d coat texturing tutorials/training?
Reply by
Weapon_X
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Jun 2013
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General Discussion
Nice, thanks for the tips mang. If you do decide to do a tutorial Id def be interested in checking it out.
Re: Prototype Cold War Stamped Battle Rifle
Reply by
gfelton
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Aug 2017
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3D Art Showcase & Critiques
I think the stamps in the concept on the upper receiver should be a bit fatter, in the concept dem bois are thicc afff
Re: Quixel SUITE | Suggestions
Reply by
Eric Ramberg
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Aug 2014
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Quixel Megascans
Just want to say that all your suggestions are reviewed by the dev-team so keep em coming! cheers!
4 results
Re: Texture Presentation
Reply by
Eric Ramberg
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Aug 2014
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Quixel Megascans
I won't swear my life to it but i THINK this is a planned feature, let me check with the dev-team!
Re: Legacy of Kain - Nosgoth
Reply by
NegevPro
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Feb 2014
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General Discussion
The deceiver looks awesome. Glad to see the game won't be P2W and balance is actually something that is heavily considered by the devs.
3 results
Re: Help! Creating textures using your bake!?
Reply by
LRoy
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Jan 2014
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General Discussion
There are different methods. I've seen a few floating around the forums. This is striker's from the space whale dev thread.
Re: Star Wars - The Old Republic
Reply by
Justin Meisse
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Sep 2011
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:( maybe we should start a petition: let the devs have a Christmas vacation, launch the game on Jan 1st!
2 results
Re: To T Pose or Not to T Pose
Reply by
Alex_J
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Jul 2018
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Technical Talk
Same concept as layers in photoshop or Substance Painter. Allows non-destructive look-dev while you develop.
Re: Sketchbook: Yundra
Reply by
Yundra
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Nov 2015
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Digital Sketchbooks
I thought its now time learning substance designer. I created these textures for our dev team
Re: QA position?
Reply by
Mask_Salesman
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Apr 2011
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I've heard alot of places are actually implementing barriers to stop QA from advancing onto the dev side.
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