Hey all I've been having an issue with my PC recently, its a fairly new build as my old one died rather spectactularly on me a few months back. It's been running out of RAM a LOT I hope you all know what I mean by running out of RAM. A head model I was baking the world space normal of, just 15 minutes ago took up 9gb RAM…
Jagex Ltd, developer and publisher of the MMORPG adventure game RuneScape, are looking for a number of enthusiastic and energetic artists to join their graphics team on a 6 month contract Key duties include: Applying textures to existing models using a pre defined process; Working as a team and individually to complete…
It all started when I watched a video showing off the new Bmesh features in Blender. "Hell", I thought, "Blender actually turning out to be a pretty decent little modeler". I figured it'd be a good time to download a copy, and try it out for myself. And what do you know, I actually kinda like it. Cept for the keymap. I've…
when i feel like i'm not able to do something well, i just do it over and over and over with references, and always analyzing what i did wrong so it can be improve during the nth attempt. Draw 10 things a day, or 1 thing a day, but do it every day for a year. Or pick a month and every day draw 5-10 of those things. I spent…
For future reference, don't even try to "understand the normal map once and for all" in a Max viewport - it always tends to display inaccurate results. I assume that you'd like to master a normal map workflow for a real-time graphic engines (video games, and so forth) - so pick a one, which suites you best. On the images…
Great thread! I've played Runescape on and off for 12+ years, it's always been such a pretty game in it's own, weird way. I think that it's one of the best examples of just how far you can go with low-res, low poly models and textures. Certainly a good place to get some inspiration at an attainable level without…
Thanks, Tim, I'm very excited! I Still have a few months left in boring Cambridge though. Yeah I've been looking at Chiang Mai :awesome: Hehe, that's not the reason I started this thread but it's a good observation! That's exactly the kind of "marketing" artists should be doing more of. It basically just comes down to…