Yep, the retop is going to be a battle but I have my Topogun primed and ready for action. As far as deformation topology is concerned I aim to be generous with looping around joints and features. I doubt the final result will be pretty in terms of poly flow but as long as it's functional and receives normals well I will be…
much bigger battle ? not unless you are shot dead the next time you go outside anywhere. hopefully your guns will save you! because it could be any one of us the next time something like this happens and because we are all supposedly civilized ADULTS capable of having a mature "discussion" in a discussion forum.
I agree here, even though it's awesome to be able to make super detailed meshes everywhere. If you're to make you're an environment (I mean, not a one-angle thing) you have to choose your battles. Spend time to detail the main pieces and leave the rest to less detailed and focus on composition, shapes, colors and overall…
Loving all of this, very nice work thanks for sharing. a little Off Topic: Not to clutter your pimping cause It's awesome artwork but Is this the battle hearts you where working on? http://www.youtube.com/watch?v=MNdyFFkqKwg This has wow all over It, is this legal and possible? If disregard the layout and just listen you…
I think the body of the gun still looks too untouched to me, if it has seen battle there would be a lot more wear to it. Try and think of how the weapon is handled and reloaded. Soldiers jumping up of vaulting over objects and even ducking for cover would have them crashing into things including their weapons. My 2 cents :)
I tried many times (pressing T) but its just not working. I have been engaged in battle with the Zbrush Layer palette all day though (god that palette is so unintuitive to use!). If someone has the time to take a look I would appreciate it:https://dl.dropbox.com/s/vagev9pyfenueg7/brick_long_layout_FIXPL.ZPR?dl=0
I played around with the 3 main colors I'd like to use, yellow lightning, red laser, and blue lightning. The reason why I'm entertaining the idea of yellow, is because it isn't yet used in any of her skins, however, I'm leaning more towards red, because it fits the other battle cast skins.
That's league for you. Their "lore" exists pretty much so they don't have to stick to any lore. The idea is that all these Champions come together from numerous universes into this battle arena dimension where they are controlled by you, the summoner. It's pretty fun if you ask me, and part of why I think league has gotten…
I'm not sure if you want to keep this strictly in Zbrush, but you might have better results if you focus on making your hard-edged/manufactured parts in Max/Maya first and then importing them into Zbrush for additional detailing to avoid the whole "battle of the clay" ordeal. That said, looking like a solid start! Go go…
Working on a Child of Light piece (and something else if I can finish this one quickly!) I thought this game really lent itself to the use of stylizing and glow. This is going to be one of the battle scenes, there will be a companion and some monsters on the other rocks, but of course I had to start with Aurora. :) Still…