There aren't depth issues because there are only 2 objects and the second object isn't self intersecting. If you must have layered parts to a translucent object, your best bet is to break it up into smaller objects so it can be sorted properly. (The previous info here is incorrect. Per-Pixel camera can work with vertex…
hello! I have a question. Is Lighting improvments in your plans? Now I dont meen shadows or reflections, there is a lot of coments about shadows on google play I have seen. I meen lighting quality of point lights for the first. 1) I know that now it's only per vertex lighting in spacedraw. Will the pixel lighting added?…
Modeling is pretty solid. Texturing is okay. I think the biggest weakness that stands out to me is the lighting in the Gentlemens club scenes. I'm not getting any atmosphere. I can see all the walls, they're all lit evenly. Look at your light source and light from there. If its a hanging light, put a spot light shining…
Very nice modeling! I'm especially a big fan of the guitar and amp. Fantastic materials on both of those as well. Because you have such nice models, I don't think the camera position is doing them and the room justice. For architectural renders, there can be a big temptation to make a wide angle shot to get everything in…
My crits are not so much with the model, that looks like you are off to a good start =) My suggestions are about the concept. Lighting: The lighting seems like it is coming from a flash light the artist is shining on a model. Direct light from the viewer isn't always the best way to light a subject. Normally light from…
I think it is looking better already. I'm still getting familiar with lighting in UE4, do you think you could post screenshots of your Lightmass settings for the scene, as well as the settings for the light you're using for the sunlight? Basically you'll want your room to be pretty dark except for the spot on the floor…
The modelling and texture work looks really great, b1skit - but as others have mentioned, the lighting is really not showing off your work enough. Perhaps the main light source would do well to have its colour adjusted to better represent the sky - such as a blue-grey - and it's intensity increased. You can still get a…
The Best New Indie Games From GDC 2025 There are some really nice novel, fresh mechanics and narratives going on so I thought I would share. https://www.youtube.com/watch?app=desktop&v=_B1uhwuZC38 00:00 Intro
00:55 Gunboat God
01:50 Yooka-Replaylee
02:29 Iron Hive
03:17 Burning Sword Deathsun
04:00 Missile Command…
Admittedly, I'm no environment artist. However, I think I can still offer some critiques. 1. Your environments don't have any focal points. There's nothing for the eye to linger on; it's all just pieces put together into some sort of vignette with no focus. You have a sci-fi environment, but there are no fancy lights or…
After four months of studies on my free time I finished the scene. I made alot of improvements on the lights and on the materials of the foliage. I used just two lights, a Area Light with a HDRi map and a Direction light, both as movable. To improve the lights i watched the Unreal 4 Lighting Academy videos on youtube…