If I had to put money on it, then I'd say the problem you're running into is due to your UVs. If you have any that are touching the border coordinates, then zbrush will spit out a blank displacement map which would render every other step useless. That should be the only roadblock to getting a normal displacement map, and…
I rig up and animate faces all day, I prefer a separated tongue and teeth. I REALLY like a simplified mouth bag, leave your crazy face loops just behind the lips and make the mouth bag easy to work with. Just don't treat it like a dumping ground for your face loops, tris are normally fine and even appreciated, save as many…
So I caved and picked up a copy (and the art book) this weekend. I've only played through the first level so far, and it's been reasonable but not stellar. Visually speaking, it looks great, but it doesn't look like a Halo game and seems to have lost the distinctive style that I remember from previous titles. It actually…
Thanks you two. It sort of feels like I'm 13 again opening Hammer for the first time. I have no idea what I'm doing when I open up UDK and I can barely navigate through the viewport. I have to learn it sometime though. I don't think this scene will be too complex. Just some terrain with a muddy/leafy texture, the Japanese…
let me see if i understand this. Adam is trying to put a project together, with various other community members who many considder to be the "elite" of the forum. the goal here being, to demonstrate what a studio pipeline might be like? as in: each member of the team is responsible for a different part of the project, and…
I have actually been interested in using Open Broadcaster Software for recording, without streaming. Fraps and most other good screencap software is paid, but OBS is an open source streaming package, commonly used for Twitch. I was streaming the other night, and noticed I could record my stream to a local drive without…
Thank u very much for replies. I did not expected any:P. Back from holiday I'm back to do this. I made "lower" poly model, baked and basic texturing. At this point I thought some ideas will come to my head to add some stuff. But they didintXD. I just added few not very visible welds. Im planning to make it more…
I did exactly as mentioned at the starting of the thread. But the normal map came out as if the entire low poly and high poly were baked together.Not in passes. Here is what i did: 1)Exported all high and low poly as .OBJ format in a directory with suffix "hi_xx" for high poly and "lo_xx" for the corresponding low poly.…
Rather than having all of the bay doors closed, you could have them open or partially open as in the reference photos. If that would drive the poly count too high, then you could use shadow boxes to represent the interior - simple, textured walls to give the illusion of depth & detail. You're missing the fluorescent bulbs…
:D I'm planning to finish a demo and a trailer sometime this spring. I simplified a lot of the work: just need this ship finished, the drone textured and to make a simple environment level, blockout-type. Cockpit opening nr #1: Even though the cockpit opening won't be in the demo, I'm trying to plan ahead all the things I…