Yeah, it's basically 3 render targets (in C++, it was before they were exposed in Blueprint with 4.13). One is for printing the text, one for drawing the material that combine the old buffer and the new text buffer, and the last one is the "old" information. Rince and repeat. :)
Hm... when I was around 10 years old I saw a man in the clouds. It was actually fairly detailed. It's been six years since and I can still remember. He kind of looked like an old pirate. No joke.
i've got an old one here: http://student.vfs.com/~3d45john/old/longreel.mov nothing i'm too incredibly proud of anymore though.. if you go to youtube, and search for VFS, you can find some reels that are pretty decent.
I reorganized the room and added a old fashion sink. I also have begun to pain the forge. I'm not quite sure if the texture if okay with it. Let me know if you would suggest something else as I'm going for like some old fashion theme.
Jump starting your imagination requires a lot of good fuel. These days we look to halo and mass effect for inspiration, but the designers on those teams both looked to Star Wars (gross exaggeration to make a point) for theirs. So who did the designers on Star Wars look at? Old radio serials like Flash Gordon, medieval…
okey, before more confusion ensues, let me explain, in case you didnt read the thread before posting. mattQ86 posts a video where some girl talks about sexism in specific animes, which contains high amounts young girls in sexulised situatuions and outfits. she says something like, yes its kind of lame but people grow out.…
Scott : No, I haven't been to a Massive Black event (insert Penniless Dad excuse). It's only been 5 years or so since I've been aware of the return of attention to Academy painting. But hell yeah, I am in total agreement that the average Painting curriculum at any US college or art school is largely worthless. I didn't say…
Just started using Max 2010 again after a reinstall, and for some reason it won't let me enable Texture Correction in the Viewport Configuration. Why is this, and how do I fix it?
Hi! Looks like a cool project! I think proportions/anatomy don't quite match up with the concept and the stylization falls short in areas in terms of boldness (hard-surface parts) and definition/sharpness (folds). I recommend breaking down/ inspecting the concept in an image editor to get a better understanding what…