Hey all, long time no post. I've still been plugging away at this. I attempted to use the 'ultimate trim' technique for a few of my assets, however I went far too intense in my normal maps and didn't have the 45-degree angle bevels needed to help disguise the harsh 90-degree angles on the models that use the trim textures.…
So... after holidays, power outages, our house being swept with a nasty flu, and a death in the family... I finally got some more work done on this thing. I'm especially happy with the trees. 100% handpainted textures and it's one of the rare times I totally love how something I made turned out. Tore out the old bushes,…
Remember that you will also have fixes and bugs to deal with in a normal game. Take than into account too. Make models and textures in a way that allows you for fast corrections later. Your first goal is to get an asset done. Second, remove all bugs, because buggy asset is not finished. I think that's why people may…
Hey! Thanks for the replies! re.wind That's intended (it has some green and slight blue lightmapping aswell, btw). I know some people may not like that but I really aim to make everything look old, washed out and "radioactive" :) The first idea was to make the entire game in sepiacolors only... but I figured I would have…
Honestly the only time you'll see a significant benefit is if you really do have heavily distorted uvs. In that case I totally agree with you, better to model it in or something so that you don't have to account for the distortion(which is fairly impossible) in 2d. Or if you need this sort of detail to run across multiple,…
This will probably be the last video update for a while, I need to stop spending so much time making videos and more time modelling and polishing. Only minor updates this week, plus a first pass at the camera and editing. I like to keep the final videos short at about 1 min. Watch in HD [ame="…
FWIW I don't think C++ is a good choice for a beginner or someone who wants to make games quickly on their own. The performance benefit of C++ is unlikely to be needed since lone developers are not going to be able to churn out full AAA games on their own. Enough performance can be had with just about anything else these…
I would echo the previous comments about the WiPs, to me it feels as though you are jumping to the portfolio presentation stage a little too early. I'd suggest focusing on giving yourself a set time frame to complete 1,2 maybe 3 pieces of work to the highest standard. Whilst you're completing them, take the usual…
yeah if you find that diffuse isnt working as emissive just make an emissive. I personally don't like using emissive for stuff like that as it's a constant strength, I much prefer ramping up the diffuse channel which will vary in strength depending on lightmap. You could derive perhaps a better emissive texture/glow by…
I'd still like to see an example of this "free-app fanboy". What caused this discussion? I would hate to be called a fanboy. I believe that title would refer to one who has only had education and experience with a single program, let's say Max, and love it. AND...they hate every single other program available because it's…