It did horrible in the box office. Less than $20 million in the opening. For a movie that costs $160m (I think), that's pretty bad. I don't see a sequel in the future.
We may be able to quit worrying about sorting in the near future... check out this demo on nvidia's site: http://developer.download.nvidia.com/SDK/10/opengl/samples.html#dual_depth_peeling
decide after the job interview, and if your still stumped, work on the most prestigous project. Working with good people on good projects are sure to get you future work.
Awesome work!!! Your style is very versatile and your 2D work looks great as well! I look forward to hopefully seeing more of your stuff in the future!
That's cool Gwot. I only noticed on Modo's site about workflow with separate apps, XSI isn't listed. But, they do share FBX compatibility. Perhaps in the future, Collada.
Yep, I see no reason why people should cling to pre-baked lightmaps for much longer - fully dynamic stuff is the future, and it's rapidly becoming a production reality.
Slow but surely.. Im trying to make an 1870 Samurai gone to the future haha, dont know if it will work out but it never hurts to try . Just the Base of the armor, no detail
that video they released in 2001 (i think) looked very promising. I am sure it will be fun and humerous to play, but surely it won't be on any top 10 lists in the future
Congrats! A good step up to a better things in the future. Good luck and keep applying to places as the economy turns around I'm sure you'll land an art position.