Regarding textures, I think end-grain on wood cuts against growth would increase believability. Else it will look as those edges are covered with veneer.
Thanks for the quick response. What are SVT solutions? Yes, it will be in third person. Is there anything else I need to consider when moving forward with the UVs?
I imported oms data in blender, exported as fbx and imported in maya. I already figured out how to increase the view/draw distance, but everything is very glitchy. When i zoom in, it's cool. What else do i have to change in the settings to see it "normal"?
Hi, thanks for your answers, they’ve been helpful. I will do further research on requirements on entry level positions in each field and try to decide from there (having to light the scenes well shied me away from environments but I might give it a second shot). Can you advise me on what my strong/weak aspects are or what…
Hello Captain Umbrella, so I just looked through your Polycount posts and I agree with what Teodar23 is saying about your level. To give feedback on your stuff is a lot of effort and would normally require a paintover to be done properly. As a lot of the stuff that can be improved are more than the basic feedback of, ohh…
It should be noted that copyFile can fail for several reasons and returns whether or not the copy was successful. Also you get an error if you select the folder before selecting a file. To explain the changes I did, I removed the globals as they're not needed, I added a check to see if the chosen folder/file is…
I believe you're thinking yourself into a spiral here. It really isn't as hard as it sounds yet it is an incredibly valuable skill to have. Being a team player is following the rules set to you by your director, pipeline or the powers at be, much the way oglu has mentioned. A part of following the rules though is to know…
From the sounds of it you're a bit stuck on how shaders work and the difference between vertex and pixel shaders. Vertex shaders are applied to each vertex. They can be used to set values for each vertex (including things like vertex colours, UVs, position, vertex normal). They don't know about triangles or pixels. Because…
First off, not a bad model. Keep improving though. Secondly. What's your end purpose with this project? An UDK project or what? I didn't find a certain answer in your replies. Concerning your UV layout there are many areas your could optimize that seem to be using similar texture details. You do this by "stacking"…
I think one of the most common misconceptions is that all it takes is sheer effort to get good at something. While for some things that's all you need, for other things it's only a part of what you need. It's like playing sports. You can spend countless hours practicing, but still stink. You might get better endurance, but…