The face that comes to mind is the Eva-Unit-02. I definately think the face could use more work.. Or even a redesign. What if the head resembled a helmet intermixed with human anatomy. An improvised skull shape, with muscles strewn about?
lol cholden, i think the tigers ate him :P pretty nice JO, i think you can still define the skin some more, it lacks som sharp lines, and depth. Definition you might say
Damn, I liked Frank as a protagonist though...if its set several years after Willamette, definately no Frank as a protagonist... ...however that would mean he's potentially roaming around as a zombie somewhere (if they followed the best ending of the first as canon)...
like this: and your box modeling pattern is all over the place,- you need to push some more vertexes at the base mesh,- so that you dont get the box as shape defining element- but rather more natural rounded elements.
This is awesome. Model/highpoly are incredible -- texture's a bit weak. Too much random noisy detail, especially in the spec -- gives it that mid 90s prerender character. I'd try and define the materials a bit more subtly. Cool stuff, regardless.
Awesome tutorial just read over it. Only one minor thing. You actually have to make sure it's the same name as your .vmt shader file. It doesn't look up the names of the vtfs, those are all defined in the vmts.
Arms shape are defined by the concept so i`d say it`s not my fault :) Here`s an animation that i made for him ( but remember, i`m not an animator ) [ame] http://www.youtube.com/watch?v=mYHnL_-1bpQ[/ame]
indian_boy, seforin: Thanks alot, I'm about halfway done with the lowpoly right now, its really a pain with all the separate boxes ^^ nrek: thanks alot for the paintover, I'll definately have another go at it later today :) cheers!
Get some reference, it looks like you just made "muscle" shapes on the guy in most places. On a lighter note it looks like you have a pretty good grasp of Zbrush, the shapes are fairly well defined but all wrong.
not a fan of his muscles, they're very blobby and defined in all the wrong ways. they look like baloons rather than the elastic bands that they really are. also, work on the specular values, why does his skin look like silk?