Looks like you have the modeling down pretty well, but the skin is the real problem. The skin has too many hard lines laid down without enough of a full spectrum of tones. The only darks are above the waist, and that's a shaded gray. Your shading is basically right, but it's not accurate enough to look real. The face looks…
Ohhh my god..... wow i never thought it would look, well not "bad" but i didnt think it would look like that xD Wow thanks Psyk0, ill definately have a word with my lecturer and reference him to this and ask him if this would get me less or more marks. But basically from this is it safe to say, i can put tris ANYWHERE i…
Those regions were culled from your IDs in the *_ID.PSD loaded in Photoshop due to being too small in pixel density. DDO assumed they were noise and removed them. In order to use those colors as a mask, you'll need to reimport the project after painting 20 to 50 pixels worth of those colors in the UV gutters to bypass the…
The sculpt is pretty much finished now. I got the micro mesh to work pretty well on the mask and the jumper!! :D There are some issues but my time frame doesn't allow for more sculpting. I'm just happy that after all that research I managed to get it working. Next I will be retopologising and texturing to get it ready to…
The pockets on the jacket are separate geometry, seams are mostly separate geo the pockets on the pants are also separate geo. On the back pants pockets for instance I used a combination of masking + extract with 0 thickness, 1 sided. Then I use polish under deformation to shrink it to the mask shape I laid out. Then…
I was saying that the tri-count on the majority of weapons in RFA was not where the bulk of the cost was on them - it came from their complex shader, which used a gloss mask and reflection mask with cubic reflections to sell some materials, such as polished, sealed carbon fiber and metal. If you're targetting high-end…
Yes, mostly are cavity masks from the curves I do in zbrush, after that I bring all of them to photoshop or any paiting software and start putting some layers of photo source from cgtextures. I usually create a snow mask in Maya so I can put dust or Snow as I did on this example. Hope that helps. I can someday do a more…
ya, i was shooting for a spawn like version. I drew up a concept and actually had his mask looking more like a skull than the traditional mask, but I decided to just change up the eye patches a little. I just wanted to do something a little different from the normal deadpool outfits. As far as the gun I just thought that I…
Sorry for necro'd this thread, just want to be sure about one thing regarding overdraw. As far as I know if in example B transparent shader/material is used then every texel in this geo is considered transparent. Even if alpha of that texel is 0 (when it looks opaque). If alpha masking is used then only texels with alpha…
Tutorial # 6 - Create quick Body Animations with iClone iClones Body Puppeteering panel offers a unique and easy way to animate your characters with highly-customizable animations. You can preview your motions in real-time and make minor adjustments as the animation loops. The Body Puppet panel also gives you the ability…