Is there a way to bake decals with alpha down and a texture down to a new set of UV? Example: I have a texture on a plane to replicate a wall and an a number of graffiti textures with alphas on planes and I want to bake down to 1 texture, to a new plane that has a different set of UVs Thanks
For example, I want to change this "Grp" button to be unchecked by default. Is this possible? It is really annoying to have to uncheck this every time!
Does anyone do this? for example putting some levels on the final render shot or some slight color adjustment brightness, contrast just for and extra pop.