Some chunkier wheels would definitely push it over the edge into a cool looking vehicle - the ones at the minute seem very race-track like. Love the mashup of designs though.
I am working on a racing game, and the view of the players, sees that the texture of the road is blurry, here is the albedo map of this part in the track, so anyone knows how to fix this please ??
i veen able to win races several times even tough i was dead last after the first lap... just need a good strategy, track knowledge and a bit of luck :)
"80 Level" published an article about my product! Thank you guys! :) Link to article: https://80.lv/articles/create-your-own-race-tracks-in-ue4-with-this-construction-kit/
i was never able to track down all the problems that cause artifacts, but make sure that faces in the hi and lowpoly models dont match exactly. Often the apps will get confused if faces in both meshes match exactly or are intersected at very low angles. And make sure both meshes are otherwise clean.
would this work for something like a race track? is there enough control to keep the flat bits flat and tilt corners/loops etc? That was the first thing that came to mind when you posted the first version.
Bought it today, tremendous fun! The slide mechanic made me immediately think of sculpting some sort of bobsleigh track for multiplayer races, but I've yet to fully understand how the flattening tool works.
Are you going to be using a terrain engine for the race track? If so, it might be possible to simply create it using texture blending. Of course, that would make it impossible to add details like the dotted lines on the road...
Perhaps these research images might help: I haven't added some of the finer detail, seeming at the moment I would find it easier to do in zbrush, so sorry if that caused a little confusion. As for the mechanics of movement; I agree the wheels look a bit too small to provide any meaningful traction, the chances are I may…