Hey there anatomy masters, I wanted to invite you to join me on the journey to this female ecorche study. If there are things that seem out of place, it would mean the world to me if you could point it out. I'm following an old course by Ryan Kingslien, he's really an amazing teacher. Here's my progress so far. :)
Hello back polycounters! Keep studying main shapes and curves of the head and shoulders. Imade the orc face justo for fun :D ! This guy is a quick sketch and he was created from the scratch! I need some tips and advices about anatomy topics. Hope you can support me. THX!
Greetings guys and girls!So this is a little study i did last week to practice semi-realistic/stylized characteristics. It's my first attempt so i would really like some feedback and any kind of tips are highly appreciated! :smile:(Artstation post: https://www.artstation.com/artwork/zNvlZ)
We are Taanga Studios and we have a team of rockstars who create high quality 3D work. We have worked with a wide range of industries like Gaming, Metaverse, E-commerce, NFT industries. We are also into AR/VR development. We have partnered with TeraBYT.io and here is the link to our portfolio.…
It's been awhile since I posted to Polycount, but wanted to share one of my lighting and scene studies I've been working on in Unreal. Assets used in this scene are a mix of my own, and edited assets from Unity's Book of the Dead pack, textures from Clinton Crumpler's Laundromat scene, and Unity Store user rfarencibia's…
Hey guys, this started as just a anatomy study(inspired by Shane Wolf). But once I was finished with the guy I created this little battle scene to present him in. The Serpent and rendering was a little rushed as I am going on holiday tomorrow but this is where I got to. Any comments on how I could improve are really…
Hello everyone. First time posting here, in need of your help. Doing some anatomy study/sculpting. Here's a rough male bust I sculpted last night. I would be glad to hear from you how it's going so far and what I can improve before refining it. Comment are welcome. Don't be shy and give me you advice and critics to improve…
Really interesting. Besides the fun technical limitation of these being vector- and mouse-made, I feel like such studies might also help with memorizing material rendering/surface behavior to reuse later when rendering concept sketches made from imagination. Cool stuff ...
Dedicated to the studying, understanding, challenging, and sharing knowledge of Digital Humans. Its totally open source and free to download. I saw this at FMX in Germany a month ago so I thought I would share. http://gl.ict.usc.edu/Research/DigitalEmily2/ http://www.wikihuman.org/
Not mine, this is by Adrian Courrèges who has done some other cool breakdowns in the past. Dig around in his site for some goodies! http://www.adriancourreges.com/blog/2017/12/15/mgs-v-graphics-study/ http://www.youtube.com/watch?v=Zq5mrApE98A