This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
Looking at getting a VR head set was wondering what people are using in UE. I would want it for dual purpose, 3ds max and Unreal if possible. Anyone have any thoughts or experience with it. Thanks Alex
Hi everyone, Let me present a very simple practical example, Modeled in 3ds Max 2025 and baked in Substance Painter 11. Low / High Normals When I do the bake I always have a problem where a light jump can be seen in the area where the seam is. I understand this is due to the normal bake; the test was done using averaged…
What I want to do in vTools specifically is invert the green channel of my normal map set. I'm a Maya user and currently my workflow for getting images ready for UDK is output everything as usual, then copy to another folder for UDK, then manually invert the green channel for normal maps. I would like to skip the step of…
sorry to dig up an old thread but Im struggling to get to grips with cameras in UDK. I was following your advice moose but I got lost at add new director group action. Please excuse my udk noobishness its my first time trying to set-up a scene and im a bit lost, most things I was able to find out pretty easily but I…
I have seen people create references in the background for them to model over the top. I have looked online but most the tutorials are old and involve the old feature that how turned into 2d pan and zoom (I think). Does anyone have any good tutorials for setting up a simple reference, I am making a knife and I want to set…
Welp I had some bad news today and some good news today, so no better way to get out of a funk and get back in on the PnP goodness then by starting up a new thread for a project. I'm going to be rigging up and animating the the beautiful Nizza's hellboy. The intent here is to create a full animation set and controller that…
Hey guys! I've been working on an Earthshaker Set called "Ashes of the Beast" I have made the totem and am starting to create the custom fissure effect. I thought this thread would be useful to hold and W.I.P shots of the effect. I'm pretty new to all this so advice and feedback is welcome! Here is the totem: WORKSHOP LINK…
The second image has everything but the meshes with the most issues removed. However, this may have to do with a bake catcher mesh I was using to get the baker to recognize some pieces I placed just to provide AO, and its interaction with texture sets, rather than the textures sets themselves. Doing some QA on this, will…