Neat theme and nice start also if I may suggest some sort of contextual hook for this concept, plus truth be told might come off a tad subjectively biased too... Well namely arachnids, specifically spiders I personally adore them. Where I live, we grow them pretty darn big and hairy (think scaled down Aragog from HP) and…
Generally there are a few different approaches to take: 1. Fully unique UVs. Typically this would be for hero assets (characters, guns, props, etc) that have unique detail and are small enough to be mapped and textured uniquely. You'll usually have a high poly mesh to bake normals from. 2. Tiling textures. Generally you'll…
Thanks everyone for taking an interest to give me solid feedback, I really appreciate it, I wasnt expecting to get so much of a response. I fully agree that compared to MG Universe the head is far more organic in its form, which is mostly the case of working from organic reference and hardening it to be robotic, I…
Hi everyone we just opened up the Environment Art Blog. We are excited to share information related to art of making games, specifically about environment art. We currently have two authors Richard Piper and myself. Just wanted to let everyone know this is community effort all for free and hopefully people like it. it is…
Aware, but not really in a good position to buy something like this ^_^' ____ Cleaning up the controls and shifting joints around in hopes of finding better positions. Fortunately, it doesn't break IK starting position too much. The legs are the least broken now, though there's still some weirdness with thigh twist.…
Thanks for taking the time and actually look a bit in to their site. I totally agree with you on what you have to say. But I see over 1000 followers of the project so I wanted to get answers that would prove to me and everyone that they are actually serious about this,or that they arent so that those 1000+ followers dont…
Edt:/ I posted in technical but not too sure if people saw it so I posted here now. now stops my spam of this blog :) Hope you all like. Hi everyone we just opened up the Environment Art Blog. We are excited to share information related to art of making games, specifically about environment art. We currently have two…
Start by making a black and white version (as in two color). It forces you to be more creative and helps ensure your logo has good contrast and can be used in almost any situation. This is standard practice for graphic designers. You can also use one of the colors as negative space, which makes a great watermark. Plus flat…