said i'd return to her after years, so this is the coming update. Learned blender shader nodes, its fun and i am glad i got to do what i finally wanted with shaders, this is NOT using Emission.
In the theoretical situation that I wasn't married already, I wouldn't sign up for any dating sites just because I just...wouldn't, due to no reasons that make huge sense, but I really think people need to be more open to the whole online dating thing. As I mentioned before, I met my wife at a very young age, on pokemon…
Direct link: http://steamcommunity.com/sharedfiles/filedetails/?id=799497141 Direct link: http://steamcommunity.com/sharedfiles/filedetails/?id=799497141
Hey, Simon, thanks for that man. I do intend for her legs to be longer yeah. That's by design. However, you're right. Her arms is too short. Her elbows should align with bellybutton. And her palms should be able to reach her thighs. I think I will also moving her knees down a bit. Lengthening her thighs and shortening her…
Heh, dinosaurs I'm working on a model of an iguanodon just now, myself. The first thing that strikes me about this is that the whole thing looks as though it's made of a marshmallow. There's little suggestion of underlying anatomy anywhere. The proportion of the various limbs is decent in most of it, but it's lacking a…
Hi there polycount community. My name is keira dudley and I am a 3D stylised environment artist who
is just about to graduate from university. I'm making this post in hopes of getting my name out there a bit as an artist. As I have spent three years training at university, I have
experience with hard surface and soft…
Wotcha, been lurking again for toooo loooong, decided to revisit a piece I started a long time ago and never finished, but I need your help to do this as the next stages are beyond my comprehension....... The mesh started in Max was taken as a whole mesh into Zbrush and worked on a bit (the mesh shots in green) but it soon…
Hey! been a bit since the last update. Worked on her face a bit more. Reintroduced a bit of her jawline and fiddled with her eyes a bit more. Very subtle, but I hope its a noticeable change. Made some significant changes to her designs. Most notable: her cape and gauntlet. I wanted to break her symmetrical silhouette a bit…
Hey. This pack of tools originates from a toolset I wrote for 3ds max nearly 20 years ago which I converted to blender when I switched on version 2.8. They where used in a few productions so far and shaped around typical needs to streamline processes blender does not very good. There might be still some incompatibilities…