For something like that you would want to use a floater decal. SO you would take the text off the wing and put it onto a flat plane with some alpha mapping for the text and then lay that over the top of the wing where the text would go.
My fiance has many a time left the cover up. I always tend to put it down by habit. Unless you leave it up with one of your floaters in there stinking up the place, I don't get why it's found as offensive to anyone...
the problem is though that will take a lot of extra time and the meshes are meant to be viewed from mid distance, so if I had the time and money and I would include interiors( even a basic one) and give them a lot more detail overall but I am bit pushed right now, so they will have to do as I just have to get something out…
You can very easily add some support edges on the lowpoly mesh and get out a nice highpoly without that much work. Then use floaters for bults and stuff like that. I think the difference i huge with of without normals. Lycka till! (:
My problem with the UVyou're presenting is why not just make the sticker as a floater (separate mesh floating above your plug)? You won't have to rotate the texture awkwardly which loses a lot of detail, and the sticker mesh could be as simple as a flat quad.
Turns out the problem had to do with exporting meshes using OpenSubDiv. After that was fixed, everything baked noticeably faster, and with much better results. Here's a comparison of the three bakers i used. (I forgot to include the screw floaters for the sp2 bake)
yeah i agree. i started mine and have floaters galore. hahahaha. but this seems be a situation where one would learn more. may i ask how you actually started? extruding edges out from cylinder edges? then patch?
You could use floating geo to get the placement down quickly, then at the end when finalizing the mesh chop the geo up and merge the floaters in. This may suck depending on how many holes you need, but if its just a few it should be easy.
It is quite brilliant. I thought I was in some sort of wonderful Zdream when I first saw it. It runs as a floater 'kind of' within ZB. Still in beta, but some great features and a bright future/fast update dev process. Free to try with a few limitations.
the sword on the right side is pimp as hell man, id change the proportions a bit to make it look more like a 2 hander but its a really cool concept, same for the floaters in the center blade, would be neat to have a bit more of that going through the design tho.