Hey everyone, Just wrapped up this high-poly mechanoid sculpt — around 28 million tris and 462 bones. Main concept: The Mechanid Suit is an advanced fusion-tech combat system wielded by alien warriors during their invasion of Earth. It represents the aliens’ drive to merge their fusion technology with human engineering,…
I feel like this is supposed to be a really straight forward procedure. What are the conditions in order for this to work? I'm just doing in Maya 2017: 1.select UV of the UV I want to merge with context menu > UV > drag and select all UV vertices in UV editor 2.select "UV Sets" at the second to last menu option in UV…
You can mirror a mesh a couple ways. If you delete history and freeze transformations you can duplicate it and scale it negative 1. The mesh will be mirrored over the transform point on your mesh, which can be moved with the insert key. Sometimes this can flip the normals when you freeze transformations of the new mesh.…
I just had a look at your file. I had to import it as it was made in a student version of maya. You have all sorts of construction history on your objects as well as old transform node leftover from merging objects. Also as I wrote before, your foliage cards have merged center and corner vertices, causing single edges…
@DanielR17, Merci beaucoup :) C'est juste beaucoup de pratique, et surtout trial and error. En tout cas, merci pour tes kind words. (je voudrais bien voir tes travaux aussi)
Maya 2016's target weld behaves differently from previous Maya versions. When you select verts in vertex mode it remembers the selection. Now when you use the target weld tool, it automatically goes back to selecting the vertices that were previously selected in vertex mode. This is a problem because sometimes you switch…
@*Sebastian Here's some topology routing solutions for slots that run across curved surfaces and need to resolve to quad geometry. Support loops and shapes that cross perpendicular to the edges of the underlying curve typically won't disrupt the segment spacing in a way that could cause residual triangles or undesired…
Merge everything. Append the new merged subtool back into your tool. Fill it with a different material. For instance, use a skin material and give the muscles the red clay material. Dynamesh the merged subtool. Smooth it out with the deformation slider a bit. Inflate it so it just covers the other subtools. Start…