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Re: Monthly Environment Art Challenge - March & April 2019 (59)
Reply by
Dieedi
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Mar 2019
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3D Art Showcase & Critiques
Hi, For the hardsurface environment, the link below the concept doesn't seem to be the good one.
2 results
Re: Female anatomy practise
Reply by
stickadtroja
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Dec 2012
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3D Art Showcase & Critiques
slow but steady progress... going to start with the hardsurface techy stuff on her now
3 results
Re: FFT Ramza, the most powerful Squire in history
Reply by
PyrZern
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Oct 2013
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3D Art Showcase & Critiques
Maybe I should have gone Hardsurface for the armors instead. O o?
2 results
Re: [HELP!] Maya Boolean to Zbrush Dynamesh Workflow
Reply by
Gazu
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May 2017
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3D Art Showcase & Critiques
http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p1
Re: My art dump. '10-11 ( picture heavy )
Reply by
gilesruscoe
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Aug 2011
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3D Art Showcase & Critiques
Those hand painted pieces are sexy as hell! The hardsurface stuff is solid too!
Re: 3d modeling help/advice needed
Reply by
PyrZern
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Oct 2015
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Technical Talk
Hardsurface stuff moves, but doesn't bend. So, separated pieces for movable pieces.
Re: Wolfenstein: The Art Dump
Reply by
jacksteel
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Jun 2014
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3D Art Showcase & Critiques
Amazing, hardsurface skills are unbelievable
Re: Questions about Face Weighted Normals in Production
Reply by
Maddog4america
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Mar 2020
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Technical Talk
HardSurface LODing is tricky business. I would love a solution that sped up workflow on this.
Re: Hard-surface smoothing - Help needed
Reply by
Subtle 1rony
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Aug 2016
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3D Art Showcase & Critiques
There's lots of good information here on hardsurface and subdivision techniques: http://wiki.polycount.com/wiki/SubdivisionSurfaceModeling
Re: Warhammer Models
Reply by
StraightDraw84
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Jun 2016
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3D Art Showcase & Critiques
Instead of Toolbag 2, I've updated the hardsurface renders in keyshot, special thanks to C86G
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