Take a look at this tutorial. http://www.cgcircuit.com/lessondetailcomplete.php?val=994 Hai worked on guild wars, might give you a better idea of how he handled things.
24. Started playing around with sprites in duke3D and then levels in quake. Got my first 3d app in 1999, Became a freelance artist in 2005, been doing that since :)
EPL5 with two lens kit for $499: http://www.adorama.com/searchsite/default.aspx?searchinfo=E-PL5%20bundle&utm_term=Search&utm_medium=Affiliate&utm_campaign=Search&utm_source=rflaid67913
I couldn't pass up Resident Evil 4 for the PS2 for $29.99, or Splinter Cell: Chaos Theory for the Xbox for $9.99 - I'll try and stick it to the man next year
And with object space, you have to have certain features to support tiling, have to keep the same geometry, etc. So 99.9% of normals today are just tangent space.
yeap but have a hefty price of $299 for camtasia. Think all of the best features of them minced up and spread on some user-friendly bread, how would that sound?