Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
Idk, they changed stuff that didn't need to be fixed, which always pisses me off. I just used max 2009 like I said, and all was good :D . Screw 2010 until they fix it.
Yeah, hopefully. The code I'm using says 2005 on it, but the SDK version I'm testing is 2007 (can't make mods on 2009 I don't think). I'll check tomorrow that it's not changed since then if I can.
I think failing at stuff in college and not doing it again for years is a pretty relatable experience for many hahaha. I am not 100% sure what exactly is hurting my hand, more specifically having thumb issue. I went to get it checked but they didnt seem to find much wrong with it aside from premature/early change that…
Looks cool man! Big Delorean fan! Made 2 models of it http://www.xs4all.nl/~tetsuo/images/Delorean%201.jpg http://www.xs4all.nl/~tetsuo/images/Delorean%202.jpg And uber low poly: http://www.xs4all.nl/~tetsuo/wip/vehicle-special1_lod-sheet.jpg
http://www.cnn.com/2005/TECH/05/23/brain.download/index.html If this is true, then I hope when I'm 63 I have enough cash to get me a new kickn' robot body. Imagine how it would be though? I mean, it would be like owning a computer. Imagine the upgrades? God, I love this kind of stuff!
You could maybe try the ETQW export plugin. You can get it from the ETQW modding wiki. Download link is in this article: http://wiki.splashdamage.com/index.php/Vehicle_Tutorial_Part_2 I've tested it on Max 2008, it's a modified version of Bezerker's plugin, but I don't know if it will work on 2010.
Even in production, it would be fine if you're going to have the player grapple, hook, shoot, and generally all around interact with the ship as a larger part of the level in a game. Considering your average level is pushing the upper 100-200 even 500K polies in a scene to make ends meet in todays games (most of Unreal's…
Creating and assigning new user properties is such a persistent change and there's no need for it. I've already suggested (at tech-artists) you use a custom listview comparer as the info is already contained in the list itself, check the code again for other suggestions (functions getIDCount and getItems; the rest is just…