Central London studio is looking for a Lead 3D environment and architectural artist to work on an exciting new CGI cartoon series. Your role will include taking responsibility for the modelling, texturing, and layout of multiple stylised assets and creating the final look of the world itself. Exceptional eye for detail,…
Like the tiny grab game, instead of doing the usual expected commentary towards portfolio specifically i would say based on current events and my own historical background/experience with this "employment field", I'd say one is much better off exploring their own possibilities of making their own games and gathering a team…
Hello my name is Jeremy, and I have been working for the last year on a 3d side scroller I have many assets at various states of progress of creation. I have a programer but I can't do all the visuals by myself. The game is along the vein of castlevania/Bloodstained. I have the first level blocked out and could be tighter…
Hello! I created fanart of this character from Hellboy. I challenged from scratch to rigging, animation, etc. Feel free to give your honest feedback and hopefully share your thoughts. Thank you! Here's The Rookie's link below for detailed breakdown. https://www.therookies.co/u/handmanpffft
Hey all, I've got a mech that I've rigged in Blender and want to animate in Cascadeur. Sadly it is a chicken-leg mech and not at all humanoid. I spent the better part of an hour trying to play around with getting it configured for use in Cascadeur (it's barely functional), but I'd rather just pay someone who knows what…
Not having modelled a character before I thought it was about time I started practicing. I was aiming for the sub 600 tris mark when I started. I will be texturing it, which I suck at, rigging then animating it, not having done any real animating before it should be interesting. Any feed back on proportions, topology or…
I don't use Maya that much and when I do its mostly for animation, but one of the big improvements for me was in the new enhanced skinning tools. [ame] http://www.youtube.com/watch?v=KJfUie-bBko[/ame] But mostly I stick to max, its what we use at work and it's come leaps and bounds over the last few releases especially in…
That's pretty nice, thanks bro! But i need to control pupils by lookat constraint (i was earlier explained on how to do that) and with animation drawn i wouldn't be able to do that. Also i predict difficulties on animation synchronisation later in Unity. But i much appreciate your advice anyway!
Hi, I'm a Korean game graphic artist. I'm not very familiar with English but i can do some conversation. https://www.artstation.com/kapoz https://www.deviantart.com/kapozing Those are my portfolio sites. I can make illustrations, concept arts, pixel arts. Especially character for games. My style is very stylized. I target…