I'm finding I can get my concepts down but I'm such a noob at the photoshop tools that I can't get a good finished product. I'm checking out the idrawgirls video tutorials and also looking at the FZD tutorials on youtube, but it's slow progress.
Thanks for the tutorial, I don't own B2M so I cant use it and with Substance Designer, its limited in texture size and I am waiting since a long time for them to change that. I will have now a look at the tutorial, lets see...
Hello ! :) Many people ask me a tutorial for create similar brushes.. I just added a new video tutorial : [ame=" https://www.youtube.com/watch?v=ci1_YIo0MDs"]ART - Custom Brushes for Game Art - YouTube[/ame]BERTRAND REMONDIN - PortFolio .
Your best friend in sculpt mode is the filter settings. Best tutorial I've seen for learning nDo sculpting is the AK tutorial here: [ame=" https://www.youtube.com/watch?v=UHa-h2S-NNY"]Complete nDo2 Breakdown - The AK - YouTube[/ame]
I knocked out a quick tutorial. In retrospect just pointing you to the Subdiv tutorial thread "how u model dem shapes" as Throttle Kitty suggested might have been easier. Anyway, should be pretty straight forward I think.
I suggest you look at this tutorial for that, http://www.hourences.com/ue3-water-outdoors/. I guess you are going for a bit more of a cartoony look but that tutorial should give you a good basic understanding of setting up a water material in UDK.
I found this tutorial a while ago that I used when I wanted to make the shield. It's a Photoshop tutorial but the workflow method can be applied to creating your texture base for the shield itself. http://abduzeedo.com/captain-america-shield-photoshop
I wouldn't mind seeing them both. Btw, here is an interesting tutorial on modeling hands I've been studying: [ame=" https://www.youtube.com/watch?v=J1mExXURsWk"]Fast and efficient 3D modeling tutorial for the human hand - YouTube[/ame]
It's a bit old, but there's SkyPaint: http://www.skypaint.com/ It has a tutorial with CryEngine: http://docs.cryengine.com/display/SDKDOC2/SkyPaint+Tutorial I'd love to hear about a more modern workflow that relies on one of the major 3D packages (Max, Maya, Blender etc.).
I used this tutorial for the planet: https://www.youtube.com/watch?v=vq6Ftd8bziU For the space skydome, I used Spacescape http://alexcpeterson.com/spacescape/ to create the texture and used this tutorial to setup in UE4 https://www.youtube.com/watch?v=JSRsQpRfDlk Hope this helps!