Art aspect will be told later , lets tackle whats more important first. I think its even faster to ask directly from your lecturer . Instead of asking does it looks good , ask how you bring it to another level . Remember , your lecturer is your closest people in getting you into the industry . I had friend that struggle…
I'm sorry for bringing up the old thread, but may I ask You to look into this, please? I'm doing 4k textures, and only essential multitasking - (Ps 2015.5)+(DDO 2.3.1.) + 3DO for masks / Unity for looks. Skype/browser are closed no problem. Having funds only for 2 new things. Looking for help for what to prefer: * 1 stick…
Hey guys, Just submitted my Invoker Forge Spirit for the July Contest. To be honest, I'm kinda at a loss for what to do with this guy. I submitted him without animations, but he's using the old forge spirit's skeleton so he should work with Valve's animations. I'm not sure whether I should chance just asking Valve to put…
Smart masks are a way to save mask setups for future use on other assets. But SP2 also includes a new multi purpose mask generator that acts similar to Enodmi's stuff yeah
add some nose room to that mask, one nice punch to the mask and it'd break his nose, currently it looks like it's squashed behind his mask. my .5 cents.
I usually have problems with this if I've accidentally painted directly inside a mask, without using a paint layer to contain the masking information. If you have lots of masks this could be your problem.
Is your material masked or translucent? If it's a trans try setting it to masked. I haven't used decals much but I remember something about them preferring to be masked for normal and spec to work correctly.
If you mask areas in the subdermis alpha channel, that turns off subdermis scattering, normal smoothing and show blur, but it shouldn't mask fuzz. You can mask fuzz where needed with the fuzz map.
Two possibilities come to mind. Do you have a hidden mask applied? Try to clear your mask. Do you have any auto masking features turned on, like BackfaceMasking or Topological?
ok i made a new max-material and also masked the normalbump now it seems to work edit: the mask-map seems to reduce the masked-map-map-sice about the half or so.... why??