Hi. First of all, sorry for my english. I have downloaded UDK, and this is this default scene. After I press "Game mode" or "Play level button" I get this screen error: http://s4.ifotos.pl/img/1JPG_nhaanhq.JPG What is that? I get some mid spec hardware: Intel(R) Pentium(R) 4 CPU 3.20GHz (2 CPUs) 2046MB RAM DDR 2 NVIDIA…
thomasp I am talking more about what may help artists, not replace them . Chat GPT already can make you blend files with geometry node setup after your description . It often connects the nodes not right but you still get an idea how it meant to work. Besides gazillion useful addons Chat made me this year. I am getting so…
I have been doing a lot of textures during last 17 years and studied pretty much everything what had been appearing on the market. There is still nothing I would consider convenient. Through the time a weird things had been born , A thing that multiplies all Photoshop disadvantages on super high level making even bigger…
Already some years I work with vertex color under Maya and it will create shit render with the x-ray mode in the viewport. I would like to know if there is a solution about it or I have to create a patch detecting if there is vertex color and I switch on the vertex color transparency. Let me know.... Thanks! :)
Hello, iam curious to know if Zbrush has a symmetry mode that enables to draw on every side of a cube at once. Similar to the radial function. To make myself a bit clearer i attached a picture that shows what iam looking for. Is that somehow possible with the current version of Zbrush? Somehow i cant get what iam looking…
Thanks for extra info oglu, i agree 100%. with what you say. Maya only start to shine when you need to make lot of people work together at the same time on a project that involve complex assets = big studios. Personally i don't care too much about new fancy feature, but i would love that they just take notice of the Maya…
I have a 3D flower model that blossoms. I want to move it's petal to center of the object to close the flower. How do I do it with shader code in unity? I already painted the vertex color to red on the petal and black on the center.
No, not really. I think there's something in the works for grouping nodes together into a collapse-able node, like ShaderFX used to allow. I can't recall where I saw that, but could be useful for organizing large material networks.
so guys, I'm a game artist for 4 years now and I want to engage in game dev using unreal engine 4. So, where do I start? books recommendation? tutorials? etc etc I have 0 knowledge btw in coding, so yea, I need guidance or anything :) Thx