Yup, I am totally with you on the subject of easily customizable menus. This is indeed a needed feature, since at the moment creating such a menu requires some rather advanced stuff involving python scripting and hunting down commands not easily accessible from the UI. That being said, I also can understand why such a…
Yeah, i think the same. I have some hopes with Blender. In my case, with an already stablished workflow, they must do better in order to make people like me to switch completely to Blender. I'm not going to break my workflow and going back 15 years in my life using obsolete apps like 3ds Max. Furthermore, modo 14 will…
I'm trying to recreate this OSL node setup from Max in Blender. I've loaded the OSL script in Blender, but it doesn't work and I'd rather not use OSL anyway as it doesn't support GPU. Basically, I have 2 displacement maps: 1 baked from Zbrush with a 0 mid-point, and the other is a 3-channel RGB map that I painted in Mari…
@musashidan I will watch these, thank you for sharing your findings with us. I'll watch it next week though, since I need to start preparing for a trip now. I'm so slow haha...But learning new software is exciting! During the creation of this bolt head, these were my main concerns during the modeling: * Any one-button…
Theoretically, yes you are right. That's how a smart cycle of development would look like. Unfortunately the BI/BF are not keen on getting input from 'professionals', they actually seem to have quite a dislike to them giving feedback on how some things are resolved in other packages. As an example just think about the…
@pior Thank you for the informative answers :) I'm really learning a lot from your inputs, you being the Blender user with more experience in knowing how all the systems relate with each other. For the pivot thing, I was just looking for a Pivot-To-Bottom solution because it's something I do pretty frequently in my work.…
I will agree that the 3d cursor is pretty useless if you only know how to set it with LMB. It comes in super handy when you need to rotate or scale from a particular spot, though. Let's say that I want to put my rotation pivot at a particular vertex. In Maya you would press E to get the rotation tool, then hold D and V to…
* "Any one-button solutions to snapping the pivot (in Blender I believe it's called Origin) of an object to the bottom of its Z height? I found a bunch of old scripts but they all seem to not work in 2.8." For these the thinking goes differently. In Blender everything that involves placing the origin (or even any scene…
How long has it been since you have used Blender? If it is the 2.4x series then just everything has been re-written and improved. Most of the awesome "must have" tools/plugins are now integrated (Loop tools, Inset/Extrude etc.) with 2.59 getting some awesome additions (Ivy Gen, Sapling, Grease Scatter etc.) a few days ago.…
Ok here we go. This is the first time ever I defend a 3D software. I totally understand your take on this because I was exactly like you; I didn't know the software and thought a lot of things had to change. But that's, I think, because I was still in my Maya/Max workflow and mindset. I'm not sure if you've ever seen this…