ah so continue making it high poly with subsurf like i am with lot of loop cuts for control and bake my normal map, than remove the sursurf or decimate things to a low poly version.
What am I missin in the corner here? it pinches when smoothed. I don't want to interrupt the exterior radius so I collapsed the loops and left that angled quad. Coulda sworn that was gonna work!
I completely redid the geo and while it does work slightly better I can't work out how to sharpen up the corners when turbosmoothed. I was hoping the support loops would help but no such luck.
Very late, but is this the shape (droid) you're looking for? Seems like it. I used a helix, extruded it to make it a cylinder, then just extruded the loop, pushed it upward, and chamfered. Finally I skewed it to get a steeper shape.
Or so if your program cant handle that from abov comment, just make sure once you rotate the loop to scale (like in the case of the video) on the X and Y axis but not on the Z axis and TADAA ;) t.
^ This. It could be said that some of these loops are unnecessary as they don't contribute to the shapes: But it could also be that they're necessary for vertex painting and stuff like that. In the end I wouldn't bother to invest the time removing them unless needed.
I am trying to do high poly modelling in 3ds max after 2 months. I'm trying to make this But idk how to progress to the high poly part... should I turbosmooth and support loop it?
Continuing on from my door, I blocked out all the shapes and cut in detail where I felt floaters wouldn't do, now I need to turbo smooth it. Problem is I don't really know how to do support loops for this model. I wtached Grant Warwicks SubD guide and it only ever shows isolated parts with support loops but I got many…
Lots of options: The one on the left, you shouldn't do it that way because it has a triangle, but just wanted to show that if you need more loops you can just route them down to the bottom. The on on the right, if you do it that way, make sure to pull that edge out a bit (the one that makes a quad) to keep the rounding…
Hey, I have been trying to learn sub-d for a few weeks now, and I understand the basics. I just have a few quick questions that someone who is familiar with 3ds max can help me with. 1. I am wondering on how to make my workflow work the best, do I start off with blocked out shapes, then go in and add edge loops, or do I…