Hi guys! Im really a noob in this thing of hard surface modeling... I´m one of those guys who know a couple of fancy tricks in Zbrush and call him self a modeler :( ... but the thing is i never try to model something with just a mouse instead of my wacom pen... so the day has come and now i had to model a medicine bottle…
HAI GAUYZ! I need some starting advice. Ive been doing/learning CG for about a year. Ive picked up just about everything needed to know to get off on good terms with a project BUT i cant apply the information Ive learned (Trying to fix that) So Im going to start on something big. All i ever seem to have made were close…
Hey guys this discussion intriqued me, so I thought I drop my hat in the ring. Here is the final and here is some of the process I used I hope this look right. I really started from a box that I divided about 8x8x8 that I put a spherify and then proceed to cut in my shapes and so back and forth on it until I was mostly…
OK, this seems like a simple concept, an extrusion from the top of a round object, but I can't seem to be able to finish it up. I'm completely missing something. From the smoothed version you can see the problem areas, which are resulting in the lack of loops hold the edges in red in the last image. I can't figure out how…
Thank you, @Prime8, @Rolfisway, and @Revel ! I have considered all of your posts and feel much better about the bevel (thanks to you!). I'm now trying to extrude the side in 90°. I came up with a solution to converge the bevel spans which yields a decent result (as in the below images), but I wanted to get some feedback…
Hi there: Welcome too Polycount. Now just something to keep in mind when asking for help with subd modeling. There are a few simple rules for posting outlined on page 1 of this thread, basically it's expected that either an image of a attempt you've struggled with or a reference that you've no idea how to approach, is…
Hi everyone, I've been struggling to find means to an end for days now with the problem I'm facing here. I'm trying to model an intersection here and while I was able to establish the correct shape, I just can't figure out a way to fill in the middle with healthy topology. I have an ngon sitting inside right now and it's…
@Jaocek @TeriyakiStyle I honestly tried researching when you said to checkout the earlier threads. However, if you goto page 1 most images are dead. I think what would be the best solution to keep knowledge preserved is, keep this thread but have an archived thread that only a mod or someone posts to with Technique…
Need advice with something. I'm using blender 3d. How do I model an "anime" head based on extremely stylized reference? Example (please ignore messed up hair): model References used: Basically... heavily stylyzed head shape gives me grief and I'm not sure how to produce this kind of effect: With polygons. Any advice? My…
Hey < 3, working my head around this for a long time and don't even know where to start from... Sadly I can only provide 1 reference image (it's taken from http://yuumei.deviantart.com/). You can see it's some kind of venetian mask (hello Assassins Creed < 3). Top hat is easy, also the mask seems to be attached on a half…