Hey guys. Back with yet another query :) Working on the grip for this gun i had quite a time figuring out how i was going to model it, and i think i reached a nice solution, But i was going to ask if there was a more effective way of going about it (directed mainly at the diamond shapes) So i started with a base grip, with…
dude really? No beef at all, there are plenty of cases where this will work, in the case you delivered the context was not really clear, using double the polies madie it actually easier to get the proper shapes - so I don't see why it would be wrong talking about that. Thinking of this thing could be a piece of a first…
Well, Spent most of the night learning how not to make it. This is where i ended up: Geo sphere with 1 segment. Chamfer all verts until tris and pents Weld Use select similar always every time every day delete tris scale all faces locally Bridge/cap/remove edges to span the gaps. or user "create" plolies I suppose. connect…
Any given curved surface will need to be handled similarly. Success comes from understanding how it will subdivide, which was covered earlier in this thread in depth by Perna. The approach you use is somewhat dictated by the end result you're going for. If the helmet actually has a lot of cut in bits, then yes, start from…
Hey guys, so yeah ... I am struggling BIG TIME with this Architecture piece. It is part of a bigger project in a modular environment and I'm about to throw in the towel because of this This is the roof of the Hagia Sophia church / mosque in Istanbul. Below you can find a blueprint of same church. Now I've already tried…
@perna @"Pedro Amorim" thanks for your replies. indeed sometimes something quite simple is sitting right in front of you , I had to look at it upside down :-). anyways, made first progess by working with a rotated sphere, the using extrude on some of the isolines to create the "holes"/slats. However, still looking at a few…
@perandall Without a wireframe it can be difficult to provide accurate feedback but it looks like the typical pinching and stretching artifacts caused by either poorly supported shape intersections or unintended deformation. These types of smoothing artifacts are fairly common when adding shapes to curved surfaces. A…
@Octavio Sorry I took a while, but here's my two cents. I checked out your model and I can't find any fault with it, it's working as intended, and you didn't do anything wrong. The shading you see happens because when you scaled that smol oval into the big oval, you also squished it. When you squish a circle like that, you…
Hello @FrankPolygon, Thanks a lot for taking the time to view my post, I have been struggling with this problem for a few days now. The 3D model that I am creating will not be very close to the player so the first example from your post will work the best here. I have attempted to replicate what you had show and have…
Here's my method that I said at beginning (considers it as the answer or solution until someone suggests me better one): More details for anyone that not familiar with sub-d modeling: (I'm still learning so I want make better explaination for people like me.* There's a triangle, a circle and a square. You need to make a…