Thanks for the (indeed verry fast) replies guys ;) I tried modeling this as one piece but that is giving me just the same problem, seems like the only way to get them planar is by verex pushing, since make planar or the likes will screw up the surfaces tuching the borders. I will try to do a rough shape consisting of 5…
Hey, I have been trying to learn sub-d for a few weeks now, and I understand the basics. I just have a few quick questions that someone who is familiar with 3ds max can help me with. 1. I am wondering on how to make my workflow work the best, do I start off with blocked out shapes, then go in and add edge loops, or do I…
You can use this:$.material = meditMaterials[1] It will apply whatever material is in slot 1 to whatever you have selected. Turn that into a macro script and assign a key to it. To do that: - Open up the script editor (Main Tool bar > MAXScript > New Script) - Paste thismacroScript…
I'm a 3Ds max user. I got myself in a situation where I merge different meshes to one mesh so I can UV map them. After flattening, relaxing and packing the clusters into the 0,1 boundary, I then detach parts of the geometry from that one mesh. However, along the way I realize that I need to fix some of the polygons on…
Hi bardler, thank you for your reply, It is a HP college assignment and they want us to model it as detailed as we can, so modelled pretty much everythin on this object (it's a vintage folding camera), including screw thread and other small bits, this one of of them, it's what allows you to wind up the film roll inside.…
It looks like you're on the right path. The two basic components are the path the strap will deform along and the duplicated segment that makes up the strap's mesh. Both of these will be new and separate components from existing geometry and mesh objects. The basic workflow is: Create a straight and flat portion of the…
Same here (about the video, looked through YT but couldn't find anything). I'll be able to switch back to Max in a month or so would definitely like to explore the workflow beforehand. I will say though that the method is very dependent on 3ds Max and the modifier stack. In Maya there are way fewer options and I would be…
Andropof. Model It flat, use a symmetri when you're done and a ffd modifier to bend the shape at the top. =) So my steps? 1. Spline tools to create the overal shape of the "Opening" 2. Traced around it using simple polygon modeling (You can use a box and project the spline on to your finished mesh, clean up afterwards) 3.…
Perna : Thank you for your effort. I downloaded it from your drive. The scriptspot one was down. Shinigami : Yea now that you put it that way it seems really simple. I think my mind always had put the hole at the poles ! DUH ! thank you. but the having to know the general workflow helps alot, cause not all the headlights…
Hello guys. So I bought a tutorial from Gumroad about creating a next gen tire. The only difference is that he is using max and I am using Maya for modeling. So here is my problem: Basically in tutorial he is using turbosmooth and smoothing groups to achieve that nice curvature so I was wondering how would I replicate that…