Just finished this for the ArtStation Environment Challenge. More shots & breakdown located on my ArtStation... https://www.artstation.com/artwork/r4B16 and on my thread here... http://polycount.com/discussion/184694/desmond-man-artstation-challenge-ancient-civilizations-lost-found-game-environment#latest
Finished rendering the cannon gun for my drone project. Any C&C are welcome. Thread here for wip`s -> http://polycount.com/discussion/167458/sci-fi-interceptor-p9000-drone#latest More renders on my artstation -> https://www.artstation.com/artist/s1dk
Great artwork here as usual. i`m calling this one done, you can see more on my Artstation -> https://www.artstation.com/artwork/a60d0 or here -> http://polycount.com/discussion/182544/hardsurface-modeling-sci-fi-turret-gun#latest (2.50 MB)
Still planting trees. With the final LOD in place and reworked distance culling there is some serious reafforestation going on right now. Check out the Thread for more pictures and breakdowns: http://polycount.com/discussion/183339/ong-offroad-racer-indie-game-dev-log#latest
WiP: Textured the panels to my scene. I also added a bit of color variation to the floor boards and some wood fibers. Feel free to come over to my Sketchbook thread to give feedback! http://polycount.com/discussion/181660/sketchbook-daniel-swing#latest
Working on a new project. Hope to finish by the end of the month and work on my texturing skills. Please check out my Thread for more renders: http://polycount.com/discussion/191985/wip-scifi-buckshot-ryan-griffin#latest My Artstation: https://www.artstation.com/zerostrike
Finished up my scene. You can check out the main thread here: http://polycount.com/discussion/188543/ue4-desert-planet-environment-first-contact#latest And you can find a much higher res render here: https://www.artstation.com/artwork/zYm1w
Heya everybody! Finished up my latest project, a Thompson Contender Pistol. Biggest obstacle in this project was compromising some detail in the engraving so that it read better from a distance. Check out the viewer and more images on my Artstation here: https://www.artstation.com/artwork/Qq2ZB
Here's the midpoly(front) and lowpoly(back) of some boulder scans I'll be selling soon after I tweak the albedo on the right one. I'll update here if you're interested or have critiques: http://polycount.com/discussion/186555/my-quades-3d-scan-thread#latest
Hey, my latest project in Unity 5. I wanted to try a couple of new systems specifically volumetric fog/lighting, deferred decals and face weighted normals. I made a 10 second video with some animated lighting/particles. https://vimeo.com/221884405 Cheers