@Makkon / @synergy11 - Thank you for your comments. I did not hand place anything, instead I used two "Tile Sampler" nodes and combined the data, see below :smile: @somedoggy - Thanks for sharing your breakdown! I see a lot of similarities in how the materials were made :smile: I have created a teaser image of sorts to…
Hello everyone ! I just started with Substance Designer, and I am still confused with the tool (I need some real practice :) ) Quick question : I'd like to get a random gradient (from grey to white) randomly rotated on this tile I made I cant remember what node it was I once saw one that would allow you to do it by loading…
Hi guys, Can anyone remind me how I can easily add a "slant" or slope to a normal map? I have this flat normal map, basically just a few panel lines on it. But I want some sections/panels to have a different normal, to break up the perfect spec. I remember readint it here somewhere, but cant find it now. Something with a…
Thanks! I don't have a problem to share it, but it's a little messy (and the tile generators are freakin huge), so I rather prefer to share some sections that are more "original" (the workflow is similar to the workflow taught by Richard "Pipes": first height map, then normal, then color). The Zellige tiles: I've used one…
Lots of the substances are good enough to be kept as templates for other guitars. The plastic, chrome, steel and rosewood (the dark wood on the neck of the bass) can be kept as they are and used in other projects. Age and wear is planned but I would benefit greatly by knowing a bit more about how to link Substance Painter…
@fonfa: For the Median filter, you can try the Surface Blur, but I'm not sure it will do @fonfa: exactly what you want. Warping an image by a blurred version of itself can help too. We don't have short term plans to add text support yet. @Boyordo: Does your normal map have padding? You should not get seams on the curvature…
Animation can't be viewed inside SD, you have to use the Player. FYI the animation is driven by the $time variable, you can eventually replace (or add) a custom value to the $time in order to manually preview the animation in SD. It implies to edit the fx-map function ;) @fonfa Yes the opacity slider gets disabled as soon…
Hey Nicolas, I've made more tests and found that the artifacts happen when you have a soft alpha. With a hard one it doesn't happen. Looking at the mips, the dilation_1 ends up being smoother and precise, dilation_2 is grainier. But both seem good enough to produce working mips. Personally I'd like to keep a high-quality…
I was messing with tiling a texture today and never found a way around warping the image to the UV layout without using a mask made in an external program. Suggestion would be using a Krita like method do it in Designer itself. It uses a series of points you put on this new nodes preview screen that you then can drag those…
I think there are multiple ways to use it, but I use all of the texture masks similar to how ddo generates noise masks. I made a vid of my workflow. https://www.youtube.com/watch?v=jACTrvHpbSI Wherever I use the add detail node, just replace it with the material color blend. For people interested btw, I'm starting a series…