The whole art department at my job crowded around my screen when I was playing the preview video earlier. This could be a hit :) , and I'm very excited to see a 3D painting app that tries to push the boundaries of what people expect from such apps. With that said, there's a number of things that could get in the way of its…
exactly this would be a huge step, we have a fair bit of our texturing workflow automated by now, the psds are already pretty big because of this, this is really not an issue. If you are interested, i could show you how these maps look like. My client right now is ubisoft, we produced roughly 140 characters with up to 16…
I'm no expert shading wise, nor into the deep calculation involved, but from my understanding about the metal map. The values inbetween 0 and 1 are to more or less simulate the effect of coating/layering of material. Let's say you have a chrome ball with greasy fingerprints or dust on top, you can simulate the subtle…
How do you save a preview of a material? Can I eyedrop a material? Can I edit a material and have those changes propagate through the scene on already painted surfaces? When will we get the ability to apply materials to a an object using colour masks, like in the Substance Designer car video Will we get Substance Designer…
Its actually not that small, it's squished (4k*2k). I mean, yes, it is thin, but not to that degree. Different smoothing group=different UV island. I could understand if I was working with sub pixel islands, but I'm not. That's another bit that bugs me. The UV preview still shows a square output even if you are working on…
Yep found the environment maps thanks! Something still doesn't look right using the same environment. Especially environment color and roughness. You can see its more orange in painter. I have marmo on GGX and srgb on albedo only. Or is this as close as it's going to get? I saw some other threads where people had it…
Just tried it on my work computer for about 5 minutes, it took all the particle brush abuse quite well - oooh they are fun! (6 core AMD / 8 gigs / Radeon 7900) Later this weekend I'll give you some feedback on how well Painter works on tablets (notably my Surface Pro 2), since that's obviously where I'd love to see it…
Select an existing material, then drag and drop your substance from the shelf to the Material slot in the Tool window. Then right click in an empty part of the Tool window to save it to the library as a new material. (Right click again in the library and hit save to make sure you keep the material for your other projects).…
Hey WarrenM, it seems that you are not importing your textures in Linear Color Space. Substance Designer and Painter are both authoring Roughness/Metallic/Normal,... In Linear Space by default. Only the color maps are RGB Space. In UE4: Double click the texture to open the texture editor and uncheck the button "sRGB" under…
I can't talk about the price yet, although I can already tell you it won't be in the Mari price range ;) Symmetry: Check. Non square textures: Check. Hardware support: We will need to run tests with non-wacom tablets to make sure everything works fine, but when it comes to GPU it works fine on my laptop with Win 8.1…