Oh i got this but in my Project if the Baked normal is pluged in there is not option to modify the heigth value it just shows a unicolor normal map. I did : 1. Bake my Maps
For folds and wrinkles https://www.amazon.com/Dynamic-Wrinkles-Drapery-Solutions-Drawing/dp/0823015874/ref=sr_1_1?keywords=drawing+wrinkles&qid=1562865374&s=gateway&sr=8-1
We actually created a video tutorial on this since last week: https://www.youtube.com/watch?v=NAJhppttJgI Its part 1 in a two part series. Feel free to check it out!
#1 update! Hey guys! Started out today. Here`s the blocking thus far. Still have to fix many things, specially composition and object placement. Cheers! Otto
Great script. Is it possible to improve it? Add mode: when the shift is clamped, the whole loop of components is selected at once with step 1, 2 or other For faster selection of patterns along the circumference.
The solution is to combine those meshes into 1 mesh. It will bake perfectly then. In the menu: Window > Developer Tools > Merge Actors This is far from ideal, but is how you have to resolve it in some cases.
I use a variate from my old wind shader mat, maybe is helpful. https://forums.unrealengine.com/showthread.php?3268-Nature-Environment-in-UE4&p=65111&viewfull=1#post65111
Looks interesting ...sadly my smartphone is soo bad it overheats by every game i play on it Q.Q ... still have to wait 1/2 yeahr and I will get a new one
It's not really the same but the number keys 1-8 swap between the different render slots in the image editor. You can use this to quickly compare different renders (and different regions of renders.)