Hey guys, I am creating a bike for my environment prop piece to add to my portfolio and would love some feedback thus far! It is still in the making and plan on adding more props to the bike once the bike itself is completed! Any helpful criticism is more than welcomed :smile:
I have a prop I made a while back and its been pointed out that I should fix the hard connecting areas shown here: Is there a way to do this without having to re-unwrap/bake/texture the entire prop? Right now the side parts are just stuck into the center part with no holes.
Hi! my name is Roman. I'am concept artist. My skills: create characters, props and architecture concepts. Basic 3d knowledge (Blender, 3DCoat). I have experience in creating architecture in realistic stylistics but the project is under NDA. More artwork: artstation.com/rpaygusov email: artpaygusov@gmail.com
This last weekend I was working on getting in the masking details. I used a texture mask overlayed on the 2nd UV map of each asset to add the grunge feel and weight to the buildings or props. I also did some slight handpainted details over the props and added in a round of foliage. I think the middle bushes by the stairs…
Some Renegade X environments seen in the recent single player demo Black Dawn. This was a collaborated project. Majority of the props were made by other 3D artists, but all the UDK work and some props was done by me.
as it was said depends on the use you plan for your prop, if its a secondary prop you might consider lowering that tri count a whole lot. instead if its a primary one, you might be around a good number.
If we are going for Props I would like those weapons and shields that arrixle has done (taken from the 2D Concept Bank): His environment concept is very cool too, but I would prefer the Props.
I'll also point out those are inefficent and or suboptimal props and wings. A fifty year old c130 can fly with unducted props? Then batteries are the problem. Better batteries are the solution as I said in a post further up.
Update! I am messing around with the lights in the scene i added a couple of small props I think with 3 lights it might be a little too bright. Some of the shadows seem off i will have to mess with the positioning of the props.
I have slowly work on this for now. I have hide all props and focus on the room to have it in a complete state first then go back to props. I'm currently working on all the decal, transition, post process, light thing.