ive been working on a robot for 18 years now .. more seriously - pre-substance painter our outsource partners would produce a set of modular assets (average 10-12 pieces) mapped, textured and lodded (5-7 handmade lods) in 20 days with feedback. This was first-party AAA content for ps4 speed comes from making good decisions…
alright, the bake is top notch, but im not too happy with the cloth. I mean, it looks ok, but isnt as high quality as the rest of the model. I would add more convincing folds and stuff. Ur folds are too large (they're more like waves than folds). I would isolate the cloth, and remodel and bake it. Then splice it back into…
WIP: I am just dusting up my old Maya skills and converting an old project to Unreal Engine 4. I gotta say, a lot of things sure changed in Maya. I will be adding more updates in the future.
Cheers guys! I'll get some proper comparison shots once I'm all done but here's one with the old model on the right. Old model is 427k tris and 27 materials, the new one is 139k and 8 respectively ATM.
Yes, that's an old first year project, I can assure you, my skills have greatly improved since. You wouldn't find that on my portfolio I'm sure every one has old projects floating about
From what I've been hearing, the only way it could get distributed online was with exclusivity to GoG. In other words, if what I've heard is true, it will be on Good old Games and only Good old Games. No Steam release. Ever.
it is supposed to be an old man, i made him out of my mind, the only reference i took was for the way muscles fall when you're old, i just wanna make sure everything is where it suppose to be in a human xD
getting old is nothing one has to be proud of anymore, yet 30 years old women still cry around like they would die altough they live aproximately 85 years and usually strt looking bad with around 45
Yeah, it's basically 3 render targets (in C++, it was before they were exposed in Blueprint with 4.13). One is for printing the text, one for drawing the material that combine the old buffer and the new text buffer, and the last one is the "old" information. Rince and repeat. :)