it looks like in the photos in the link arent just HDRI photos, it looks like they're taking the medium range from all of the exposures and using that in the final image, kinda like doing a high pass filter in PS, I dunno I'm not sure I like the look of most of them, however there are a few that look cool. Its just that on…
hi! To all who are having this problem, make sure there arent any non-alphanumerical characters in the install path for the suite or the projects you are trying to open. Also check to see if your antivirus software is blocking the suite, this is a known issue we´re working on fixing. Also if you have installed the suite on…
my 2cents regarding basemeshes etc, since this is meant as a learning and challenging exercise, i guess its up to each participant to decide what they are trying to learn. If you are solid on basemeshes, you probably already have a ton of your own to use, if you arent very confident with making basemeshes, maybe this isnt…
@Gloriousczar, thanks man! appreciated! There arent plans for much facial animation apart from the eyes/brow, as for the mustache, I made it part of the face for ease of painting mainly but I tried to keep the topo as close as possible to what you advised. I really dont have much experience with facial anim but do you…
if you render the normals with the "marshmallow look" (i like that. lol) then it will project with that kind of shading, resulting in gradients in your normal map. im fine with that, others arent. with 3point shader its fine to have that look. thats what quality normals are for. :) in an engine you can get similar results…
Generally there is no reason to keep 100% quads, you can get away with ngons and even tris as long as they arent defining some detail, or defining a curve. If you have them on a flat surface its likely that it would never be noticed. It can be a good way to terminate loops and keep your mesh a little more manageable. There…
has happened, and its been weeks lost not just a weekend or two. with a proper pipeline this should never happen if the leads know what they are doing. they shouldnt hire incompetent artists in the first place, and know how to direct people in the process of making assets and finally not approving things that arent up to…
Hi. The desert scene has potential, I agree with the other comments about it. The major thing that instantly stands out is the ground texture/transition, its very harsh and unnatural. Could use some more variation as well, the color is very strong. In regards to the other scene you have there I feel that the textures arent…
In the UK theres perhaps 3 Universities that'l get you into an animation job. And I use the term "get you in" very lightly. In no order of any kind:- Bourmeworth (england) Teeside (scotland) GlenMoran (wales) God my spelling sucks. Those seem to be the only unversities that arent out particurly too raise funds. And to…
what i do when uving textures that arent 1:1 is arange them in the top half, or whatever, and then when i am done scale them exactly 200% so it fills the entire range. You can "trick" max into using on a section of the uvs, but that wont export to a game engine correctly. I also think in max you can set the UV ratio, and…