Haftoof, thanks for all the advices and links. I searched quite a bit last night and worked hard this morning. I managed get it working by using CAT + Apply Max IK+ Spline Shape+ Wave Space Warp ( Kinda long I know) A simple shot. I had a great problem with my rig though. I think I must write it down here so that people…
Hello Duyvu2709 If you are looking for feedback here it go ( if not , ignore me xd) : - Nice start , the poses are there but the problem is that everything looks like the computer is doing a lot of work. - You need to put more poses/keys in the parts so you take control over your animation and not the computer go from…
Figured out the steering rig. I found the radius of the steering circle using ackerman geometry/formula, which turned out to be about 229.5 inches on the dominant kingpin on Stubby's shortened wheelbase. Since the kingpins are inclined at 8 degrees, i couldn't just have a simple track to on one of them. So i moved the…
I can't remember the name of the ..... OK wait Baha! Found the thread here :http://www.11secondclub.com/forum/viewtopic.php?id=10929 There is all sorts of speculation besides mocap ; some people in the thread actually speculate that Disney may have also "reused" old material from their older great animations like "Tarzan"…
Hi Polycounters, ----------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------- Here's my Final Entry for the Beast Contest with the Darkness (Jackie Estacado). StroryLine : Jackie…
Hello fellow XMD contesters! Not much to comment on this week other than working more on the face to get it closer to what I want! :smiley: and a little bit of concepting below! Time to flush out the character a little more over the next week and then get into a little environment and technology ideas flowing. My basic…
It's because I'm used to populating FPS levels with thousands of modular assets and being expected to hit frame rate on a console. In that context small individual savings add up very quickly. I will grant the box is an unattainable goal in a lot of cases but it is the ideal bottom LOD. WRT pounding an object into a basic…
Nice little project you got here! Some notes: You might want to work on your materials. Getting a few really good trim textures to work with is far better than having a large variety of textures in the scene if what you have is sub-par. This is more of a polish thing, but in most sci-fi games in general, all lights have a…
I will try to work on a solution for the dynamically merging normals, I just have to understand the sobel thing first. Unfortunately I don't remember to the name of the anim tool for Unity but as I saw it is close to Matinee in Unreal, so it could work. About the realflow thing: I don't think that you could use that…
b3dsign - Thanks! We should all study hard. :) SeveredSon - Yeah, I used a texture for the corners and the labels. For the straight parts, I didn't use a texture so I just typed in a width for the decal actor. At first I tried to put unique textures into each RGB channel, but I found that if the textures overlap across…