WORK The oil bugs me. It's not an easy material to simulate, but the specular map you currently use is waaay off. [ame]http://www.youtube.com/watch?v=KmTTk5TO-HE[/ame] I'm curious as to how to do the heightmap/displacement map in UDK - can I see (part of) the material nodes? The work you have is nice, especially the…
Me: So, what are you wearing? God: Give me a break. A white robe. Me: Do you play the saxophone? God: I like to play the Turing Game. Me: wtf is the Turing GameK? God: If it is, then I'll be very surprised. Me: what? God: No problem. Me: What is the Turing Game? God: The Game is played with three people, a man, a woman,…
Your model is suffering from two things right now. 1. Bad poly flow. You don't have any real edge loops which means two things, muscles and clothing do not end up looking real. Just because this is a cartoon doesn't mean you can ignore musculature, and second, it will not animate correctly. Heres some tutorials to help…
To re-examine my late-night sake fueled post. To me, someone without a lot of excess cash to spend on games, when I go to a game store to browse some games, it's like walking into a library where all the books are sealed up. You can't read the first little bit to tell if the writing is good or that you might like the story…
I've moved 12 times in my life. The older I get the more crap I have, the more stuff I have to move around. With each move from here on out its not so easy to make the decision to go. Friends, a family I have to support (not just myself) , I own my house bla bla bla If I was going to make a life altering move to another…
Who is there to police the police? The Government? are you kidding me? When someone breaks into your home and you have seconds to react, the police are only minutes away. This is a saying but it is true. Close your eyes, wish away all of the evil in the world but what changes? what truly changes? Violence will happen…
[ QUOTE ] Hello Friends. This is the first thread I've started. I'm a long time observer of this forum. If you notice anything about my past posts, I only post when I feel there is something I can contribute an opinion to. My post are few and far between and to the point. So, as I am in the nature of getting to the point,…
whoa longass thread. heh some TLDR stuff, but i skimmed i agree with most of the stuff - the design is simple, but definately not ineffective. It could use more to show off the normalmaps, but a lot of the work ive seen of yours isn't really about that. when it comes to the texturing, you'd be surprised as to what you can…
It really bugs me that he has such straight lines. Play around with modeling out his silhouette more. I made breaks in the barrel wood to break up that horizontal line at his neck.
can i soil this tread with some kick ass acoustic just for the sake of bumping this tread? and don't be fooled, i'm pretty sure this is a guy. [ame] http://www.youtube.com/watch?v=com17gT0j4c[/ame]