on ths http://dl.dropbox.com/u/17188/forestbase_styletests_rocks02max01.jpg image how did you go from flat plane to that?? did you use zbrush or just standard modelling methods?
Hey nice design I love the concept. The body look a looks off for her size. Th way the arms are posed look a bit weird. Maybe reshaping them a bit will help.
I think the texture (diffuse) could use more variation to th red/black you have going on (ie: make the legs different materials than the RL's). Otherwise she's a beaut.
Okay so I finally got th skin shader working I think, nice update here and I will be rendering to texture hair tonight so wish me luck with the trickiest part...
th UDK have a Wireframe Mesh mode under Modes-->Show-->Advanded-->Mesh Edges The Color of Wireframe can u chance with object properties-->Wireframe Color Ingame is the key "show wireframe"
ths for ur feedback triangles :) anyways the courier must wait another week. got up to help godzy and deadman with their clockwerk knight textures and masks. here is what i got so far
hi Eric, thank you man, i found th e solution. i wanted to do a material to use multi uv space on my character. Here is the solution for those who are interested in.
owww sexy scooby! ok im gonna join in this is me at the pub.... and my chick and her mate my gurlys the one with the dark curly hair and im the one with th dodgy stripy shirt Jody
The females arms are too short. I dont really like th blacks in the camo.. also Everything on your model seems to have lightening information.. except for the pants...? anyway keep it up, looks nice :)
im still drunk and im gonna carry on for a bit but ths fucking credit crunch is a bastard i had to buy 6 bottles of tesco gin rather than bombay, still gets you drunk though