Looks good! 2nd shot reminds me of the old iso Fallout games. If you're putting it in your portfolio be sure to show a wireframe or triangle count as well as some mapping.
Try turning off "Filter Maps" in that 2nd dialog window you show in the screenshot, see if that helps. I'd always leave supersampling on when baking, it creates a better result.
1st off wow... lil racist there Blaizer? 2nd, he was talking about tatoos not piercings. 3rd, good companies (like good people) don't discriminate based on looks...
looks awesome askhat though the 2nd link is broke, Joel's character seems to remind me of a cross between a seal and a mole and a great idea spark, start the bloomin thread!
This is tough, since there are so many ways to texture these days. 2d applications like Krita and Photoshop are a pretty standard approach, and still very useful when creating alphas and other textures which can be used in 3d texture painting/sculpting. 3d Coat is awesome because it offers a lot of functionality for a low…
I did my 3rd year in a similar course in sheffield last year and your 3D work easily smokes all the other guys that were on that course. Im not sure how accurate it is as a comparison as 90% of em didn't take anything seriously (art course, 3 years where you get free money & don't need to work), but regardless, if you had…
Ok I've been playing with this a bit more. I'm curious how people approach LOD's. Do you render out a version of the tree with normals/alpha etc so it's a 2d plane, and place it after say 200m? Do you do this for clumps of trees so they are one batch? Just wondering how to optimise when you use this approach manually.…
Exactly - it actually barely even matters if the Adobe Stock training dataset initially contained images from these artists or not : the mere fact that users can post up any picture they want to the platform (images which can be done using any other AI-vomit tool other than Stock of course) and write any description they…
Hey guys did this Watch Tower for a RTS Game . I used 2 Trim sheets which were already being used in other buildings and made this from them and added detail with 2nd UV channel . I hope you guys like :)